Posted June 17, 20223 yr I have my class that inherits from the enchantment class, and now I'm wondering how to make this enchant increase its attack speed when applied to an item.
June 17, 20223 yr I would use LivingEquipmentChangeEvent, then you need check for EquipmentSlot.MAINHAND then you have the following cases: #getTo has your Enchantment -> add the AttributeModifier #getTo has not your Enchantment -> remove the AttributeModifier Edit: #getFrom and #getTo has your Enchantment -> do nothing Edited June 17, 20223 yr by Luis_ST
June 18, 20223 yr Author @SubscribeEvent public static void onChange(LivingEquipmentChangeEvent event){ if(event.getSlot() == EquipmentSlot.MAINHAND){ ItemStack stack = event.getTo(); if(hasAxeSpeed(stack)){ AttributeModifier atm = new AttributeModifier(UUID.randomUUID(), "Tool modifier", 5, AttributeModifier.Operation.ADDITION); stack.addAttributeModifier(Attributes.ATTACK_SPEED, atm, EquipmentSlot.MAINHAND); }else{ var am = stack.getItem().getDefaultAttributeModifiers(EquipmentSlot.MAINHAND); am.forEach((attribute, attributeModifier) -> { stack.addAttributeModifier(attribute, attributeModifier, EquipmentSlot.MAINHAND); }); } } } private static boolean hasAxeSpeed(ItemStack pStack) { return EnchantmentHelper.getItemEnchantmentLevel(ModEnchantments.AXE_SPEED.get(), pStack) > 0; } O 17 hours ago, Luis_ST said: I would use LivingEquipmentChangeEvent, then you need check for EquipmentSlot.MAINHAND then you have the following cases: #getTo has your Enchantment -> add the AttributeModifier #getTo has not your Enchantment -> remove the AttributeModifier Edit: #getFrom and #getTo has your Enchantment -> do nothing kay when I change an attribute the damage attribute disappears when inserting and removing an item from slot the speed attribute duplicates. I don't know what I screwed up
June 18, 20223 yr Author 6 minutes ago, diesieben07 said: Nie musisz za każdym razem tworzyć nowego modyfikatora. Utwórz go raz, przechowuj go w statycznym polu końcowym. Używaj również stałego UUID, a nie za każdym razem losowego, w przeciwnym razie nie ma możliwości zidentyfikowania modyfikatora. Like that private static final UUID BASE_ATTACK_SPEED_UUID = UUID.fromString("FA233E1C-4180-4865-B01B-BCCE9785ACA3"); private static AttributeModifier atm = new AttributeModifier(BASE_ATTACK_SPEED_UUID, "Tool modifier", 5, AttributeModifier.Operation.ADDITION); @SubscribeEvent public static void onChange(LivingEquipmentChangeEvent event){ if(event.getSlot() == EquipmentSlot.MAINHAND){ ItemStack stack = event.getTo(); if(hasAxeSpeed(stack)){ stack.addAttributeModifier(Attributes.ATTACK_SPEED, atm, EquipmentSlot.MAINHAND); }else{ var am = stack.getItem().getDefaultAttributeModifiers(EquipmentSlot.MAINHAND); am.forEach((attribute, attributeModifier) -> { stack.addAttributeModifier(attribute, attributeModifier, EquipmentSlot.MAINHAND); }); } } }
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