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[1.16.5] How to compare the block correctly, as well as work with files.


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For example, I will spawn a block under a certain condition (when clicking on the block), I need to compare both on the server and on the client, right? And also when I click, the tile value is checked, but for some reason it changes on the client, and the value remains default on the server.

Posted
  On 6/21/2022 at 2:51 PM, diesieben07 said:

No, you should only do stuff like this on the server.

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...
public ActionResultType use(BlockState stateBlock, World worldIn, BlockPos posBlock, PlayerEntity playerIn, Hand playerHand, BlockRayTraceResult traceBlock)
    {
  if (!worldIn.isClientSide) {
    worldIn.setBlock(new BlockPos(posBlock.getX(), posBlock.getY() + 1, posBlock.getZ()), Blocks.OBSIDIAN.defaultBlockState(), 1);
  }
}
...

If I do so, the block will spawn invisible

Posted
  On 6/21/2022 at 4:06 PM, Maksimka3168 said:
, 1);
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Maybe set the Notify_Client flag? (which is 2, so you want to pass 3 here)

Also, rather than using ints, use the proper enum object.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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