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Making a Block that Doesn't Obstruct Monster Vision


Syric

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They don't try to walk through them, though. Trapdoors are the opposite situation: mobs treat them as full blocks when they're not, whereas I want mobs to treat my blocks as though they're not there. Simply overriding isPathfindable() isn't sufficient for my situation.

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The trick is making the block be of a material that's nonSolid(). Because you unfortunately can't make your own materials, I'm using Materials.PORTAL and then overriding the block's getCollisionShape() method so it remains collidable.

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