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Posted

I need to spawn/render a local entity that won't be on the server. This is needed in order to create an invisible shulker in a block with a glowing effect.
Here's how I did it without mods:
oF54Pzx.png

But the point is to do this only on the client.

  • Author
7 minutes ago, diesieben07 said:

Entities are server side. If you want something client-side only it cannot be an entity.

Ok. Then how to highlight the block with a glowing effect, without a entities?

Doesn't that only get used to custom draw the "hitbox" of the block the player is looking at?

ย 

@diesieben07 Now I know why you didn't want people using the old gui overlay event, it's all changed in the latest version. ๐Ÿ™‚

ย 

I would say you want to register for RenderGuiEvent.Pre to make sure you are drawing before the HUD gets displayed.

Then do something similar to the vanilla hitbox code in ScreenEffectRenderer.renderScreenEffect(), the renderTex() code.

Except instead of using getOverlayBlock(Player), you use your block's BlockState and BlockPos.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.comย  You should also read the support forum sticky post.

Nope sorry, I a think I am confusing two different things. The code to draw the hitbox is in LevelRenderer.renderHitOutline.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.comย  You should also read the support forum sticky post.

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