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Guis and Slots?


TLHPoE

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Well... It depends what you are wanting to do. Like do you want to have a GUI that has a scrolling area? A GUI that can be dragged around?

 

Something I can't think of? All of the above?

 

Or are you wanting to do stuff with containers, and inventory GUI's?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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What's the usage of a Container class?

 

What I'm planning on doing is adding some extra slots to the inventory when the player presses a key and if the inventory is open.

 

Containers are used with GUI's and are what hold the slots. GUI is just the visuals, the container is pretty much what it says. It holds all the extras and such. Like you can't DRAW a slot, its more of an object (literal sense).

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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int texture = mc.renderEngine.getTexture("/gui/trap.png");

 

The method getTexture(String) is undefined for the type TextureManager

 

this.mc.renderEngine.bindTexture(texture);

 

The method bindTexture(int) is undefined for the type TextureManager

Kain

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search for "hydroflame guide to textures" on the wiki, the gui tutorial apparently uses 1.5.2 so there are some outdated stuff

 

^^^ He beat me too it...

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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