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Destroy / Remove blocks (10x10x10) when the block is clicked with an item.


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Posted

Of course, here you go:


import net.minecraft.client.Minecraft;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.InteractionResultHolder;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.UseOnContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.TargetBlock;
import net.minecraft.world.phys.HitResult;
import net.minecraft.world.phys.Vec3;
import net.minecraftforge.event.entity.ProjectileImpactEvent;

import static net.minecraftforge.client.gui.ForgeIngameGui.rayTraceDistance;


public class teleportItem extends Item {
    public teleportItem(Properties pProperties) {
        super(pProperties);
    }


    @Override
    public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) {

        // entity.pick(rayTraceDistance, 0.0F, false);
        Entity entity = Minecraft.getInstance().getCameraEntity();

        rayTraceDistance = 500.0D;

        HitResult viewedBlock = entity.pick(rayTraceDistance, 0.0F, false);
        Double x = viewedBlock.getLocation().x;
        Double y = viewedBlock.getLocation().y;
        Double z = viewedBlock.getLocation().z;

        y += 1;

        if (!pLevel.isClientSide){
            pPlayer.teleportTo(x, y, z);
        }

        pPlayer.fallDistance = 0.0f;
        rayTraceDistance = 20.0D;

        return super.use(pLevel, pPlayer, pUsedHand);
    }
}

 

Posted

This does not work you need in this case server raytrace, you can take a look at BucketItem#use for an example.
why did you use ForgeIngameGui.rayTraceDistance this makes for me no sense, do you know what it is used for?

Posted

It gets me the x, y, z of my crosshair position. Initial value of the rayTraceDistance is 20.0D, therefore you can only get x, y, z in that specter, however once I increase it, I can get positions from much further. I used it from here: https://github.com/MinecraftForge/MinecraftForge/blob/bb4818630c0c6cdd7c4178b4d77dc406153c2bcb/src/main/java/net/minecraftforge/client/gui/overlay/ForgeGui.java#L680

So you reckon I have to change the way I get x, y and z?

 

Posted
  On 7/26/2022 at 11:12 AM, Gepardius said:

It gets me the x, y, z of my crosshair position. Initial value of the rayTraceDistance is 20.0D, therefore you can only get x, y, z in that specter, however once I increase it, I can get positions from much further. I used it from here:

Expand  

ForgeIngameGui.rayTraceDistance is just a double value there is nothing special with it

  On 7/26/2022 at 11:12 AM, Gepardius said:

So you reckon I have to change the way I get x, y and z?

Expand  

yes:

  On 7/26/2022 at 11:03 AM, Luis_ST said:

you need in this case server raytrace, you can take a look at BucketItem#use for an example.

Expand  
Posted

If I use this one:

HitResult viewedBlock = getPlayerPOVHitResult(pLevel, pPlayer, ClipContext.Fluid.NONE);

I can only teleport around 5-10 blocks. Is there another server side method to get rayTrace?

Posted

Btw. If I use pPlayer instead of assigning Entity through Minecraf.getInstance() as below:

@Override
    public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) {

        // entity.pick(rayTraceDistance, 0.0F, false);
        // Entity entity = Minecraft.getInstance().getCameraEntity();
        
        rayTraceDistance = 500.0D;

        HitResult viewedBlock = pPlayer.pick(rayTraceDistance, 0.0F, false); 
        Double x = viewedBlock.getLocation().x;
        Double y = viewedBlock.getLocation().y;
        Double z = viewedBlock.getLocation().z;

        y += 1;

        if (!pLevel.isClientSide){
            pPlayer.teleportTo(x, y, z);
        }

        pPlayer.fallDistance = 0.0f;
        rayTraceDistance = 20.0D;

        return super.use(pLevel, pPlayer, pUsedHand);
    }

Then it works as before and it solves it right?

Posted (edited)
  On 7/26/2022 at 12:34 PM, Gepardius said:

Then it works as before and it solves it right?

Expand  

i'm not sure as far as I can see in the code, yes
test it on a server via runServer

  On 7/26/2022 at 12:34 PM, Gepardius said:

I can only teleport around 5-10 blocks. Is there another server side method to get rayTrace?

Expand  

it use the reach distance of the player which is 4.5 by default

Edited by Luis_ST
Posted

The server starts without interruptions, but I'd have to upload the mod into the run folder in order to real-life test it right, which will take some time? For the moment I'll just have to believe it will work on the server as well.

Posted
  On 7/26/2022 at 1:23 PM, Gepardius said:

but I'd have to upload the mod into the run folder in order to real-life test it right, which will take some time?

Expand  

No you have to run the runServer gradle task

Note the first time you run the server it stops, since you need to accept the eula,
the second time it generate all missing files but you need to stop the server,
since you need to disable the online mode in the server.properties file

Posted

Hmmm... I've accepted the eula, changed online mode to false and now I only have Minecraft server window open. How do I connect to it? I tried through the client but I must be doing something wrong. 

Posted

Aha. It worked when I connected just with: localhost. 

Everything works normally, except the teleporting. I guess it is not possible to teleport player on the server with:

player.setPos(x, y, z);
// or
player.teleportTo(x, y, z);

Is there another server teleport method?

Posted

I tried with Player#teleportToWithTicket, unfortunately it does not work: 

if (!level.isClientSide) {

	player.teleportToWithTicket(x, y, z);

}

But I can't figure out how to try the ServerPlayer#connection and ServerGamePacketListenerImpl#teleport yet, so I'll have to get back to you once I do :)

Posted
  On 7/27/2022 at 8:59 AM, Gepardius said:

But I can't figure out how to try the ServerPlayer#connection and ServerGamePacketListenerImpl#teleport yet, so I'll have to get back to you once I do

Expand  

i guess your variable "player" is a Player, then you need an instance of check if the Player is an ServerPlayer.
Then you can cast your Player to a ServerPlayer.

Btw this is basic java.

  • Like 1
Posted

I am checking the instance now, but I don't know what to input as the last two elements.

if (player instanceof ServerPlayer){
	((ServerPlayer) player).connection.teleport(x, y, z, 0, 0);
}
Posted
  On 7/27/2022 at 10:48 AM, Gepardius said:

I am checking the instance now, but I don't know what to input as the last two elements.

Expand  

the first one is the y rotation of the player head and the second one is the x rotation of the player head,
you can use 0 if you don't want a specific head look direction

  • Like 1
Posted

Very basic question again... I am not applying changes to the server, when using the InteractionResultHolder method:

@Override
    public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand pUsedHand) {

        rayTraceDistance = 500.D;

        HitResult viewedBlock = player.pick(rayTraceDistance, 0.0F, false);
        Double x = viewedBlock.getLocation().x;
        Double y = viewedBlock.getLocation().y;
        Double z = viewedBlock.getLocation().z;
        y += 1;

        if (player instanceof ServerPlayer){
            System.out.println("nothing happens");
            // player.teleportToWithTicket(x, y, z);
        }

        if (!level.isClientSide) {

            System.out.println("nothing happens");
            ((ServerPlayer) player).connection.teleport(x, y, z, 1, 1);
            // player.teleportToWithTicket(x, y, z);

        }

        rayTraceDistance = 20.0D;
        return super.use(level, player, pUsedHand);
    }

In theory shouldn't both of these ifs be triggered from the server?

Posted

On the client yes, on the server no. Have you got any idea why?

rayTraceDistance = 500.D; I know but later on I might change it through custom leveling.

Full code:

import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.InteractionResultHolder;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.HitResult;
import static net.minecraftforge.client.gui.ForgeIngameGui.rayTraceDistance;


public class teleportItem extends Item {
    public teleportItem(Properties pProperties) {
        super(pProperties);
    }


    @Override
    public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand pUsedHand) {

        rayTraceDistance = 500.D;

        HitResult viewedBlock = player.pick(rayTraceDistance, 0.0F, false);
        Double x = viewedBlock.getLocation().x;
        Double y = viewedBlock.getLocation().y;
        Double z = viewedBlock.getLocation().z;
        y += 1;


        if (player instanceof ServerPlayer){
            System.out.println("nothing happens");
            // player.teleportToWithTicket(x, y, z);
        }

        if (!level.isClientSide) {

            System.out.println("nothing happens");
            ((ServerPlayer) player).connection.teleport(x, y, z, 1, 1);
            // player.teleportToWithTicket(x, y, z);

        }

        rayTraceDistance = 20.0D;
        return super.use(level, player, pUsedHand);
    }
}

 

Posted

Yes singleplayer with client. No multiplayer through client (localhost).

This one "I know but later on I might change it through custom leveling." is not important for now. Later on I want to implement custom levels, which will increase/decrease this double figure.

Posted
  On 7/27/2022 at 12:56 PM, Gepardius said:

Yes singleplayer with client. No multiplayer through client (localhost).

Expand  

Then rayTraceDistance is your issue it's in a class which should be only used on client,
remove it since you can not store data like this in a Item, the value will be shared.

If you want to store data in a Item you need to store the data in the related ItemStack.
Therefore i would recommend you to use a Capability.

Posted (edited)

Nope still nothing happens the ifs are never accessed: 

if (player instanceof ServerPlayer){
  System.out.println("nothing happens");
  // player.teleportToWithTicket(x, y, z);
}

if (!level.isClientSide) {

  System.out.println("nothing happens");
  ((ServerPlayer) player).connection.teleport(x, y, z, 1, 1);
  // player.teleportToWithTicket(x, y, z);

}

I thank you for your effort and time. I'll be gone for a few days now, so I won't be able to reply. I appreciate your help!

Edited by Gepardius
Posted

I'm not be able to reproduce your problem, this code works fine in Singleplayer and on Server.
The Logger debug statements are correctly printed on console

Please post the full class of your Item.

	@Override
	public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand hand) {
		if (player instanceof ServerPlayer serverPlayer) {
			LogUtils.getLogger().debug("ServerPlayer");
			serverPlayer.connection.teleport(serverPlayer.getX(), 100, serverPlayer.getZ(), 0.0F, 0.0F);
		}
		if (!level.isClientSide) {
			LogUtils.getLogger().debug("!isClientSide");
		}
		return super.use(level, player, hand);
	}
  • Like 1

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