Jump to content

Recommended Posts

Posted (edited)

I want to prevent monster from despawning.

Idea is to use AllowDespawn event from Forge.

However, since event requires for Result to be set, I am not sure what result to set when code is executing on logical client side...

To fix that, I thought that I might set event handler to Dist.DEDICATED_SERVER but I am not really sure if that is proper way:

// Option 1: Set Dist.DEDICATED.SERVER? But what will then happen in single player?
@EventBusSubscriber(modid = ExperimentalMod.MODID, bus = Bus.MOD, value = Dist.DEDICATED_SERVER)
public class AllowDespawnEventHandler {
	
	@SubscribeEvent()
	public static void onAllowDespawn(final AllowDespawn event) {
		
		// Option 2: Check if it is logical client side in event handler.
		if(event.getLevel().isClientSide())
		{
			// But I don't know what to set for event.setResult(...) ?
			return;
		}
		

	}
}

 

So the question is what should I use to avoid duplicate code execution / messing up the single player mode:

1) Use Dist.DEDICATED_SERVER

2) Use level.isClientSide()

3) Use something else?

 

I hope code snippet above illustrates my doubts / question. :)

Thanks for any assistance. :)

 

 

Edited by Adil Yilan
Posted
12 minutes ago, Adil Yilan said:

2) Use level.isClientSide()

use this, if you're playing on a DedictaedServer you have the Dist DEDICATED_SERVER,
if you're playing in Singleplayer you also have a Server an IntegratedServer which has not the Dist DEDICATED_SERVER

14 minutes ago, Adil Yilan said:
// But I don't know what to set for event.setResult(...) ?

read the javadoc of the Event

Posted

Thanks @Luis_ST ! :)

I did check event comments but is still not entirely clear what to do with this check:

    /**
     * This event is fired for a {@link Mob} that can despawn <i>each mob tick</i>.
     * This event only fires if a mob can be allowed to despawn and will not
     * otherwise fire if a despawn is certain.
     * <p>
     * This event is not {@linkplain Cancelable cancellable}, but does {@linkplain HasResult have a result}.
     * {@link Result#DEFAULT} indicates that default despawn mechanics should be used.
     * {@link Result#ALLOW} indicates that the mob should forcefully despawn.
     * {@link Result#DENY} indicates that the mob should forcefully stay spawned.
     * <p>
     * This event is fired on the {@linkplain MinecraftForge#EVENT_BUS main Forge event bus},
     * only on the {@linkplain LogicalSide#SERVER logical server}.
     *
     * @see LivingEntity#checkDespawn()
     * @author cpw
     */

Comment mentiona that event is fired only on the LogicalSide.SERVER.

Is .isClientSide() check then necessary if Forge ensures that event is never fired on logical client?

This is what I have now in code:

		// IF: Code is executing on the logical client.
		if(event.getLevel().isClientSide())
		{
			// Do not change anything, do regular behavior.
			event.setResult(Result.DEFAULT);

			return;
		}

Should I:

1) Set result to DEFAUT?

2) Don't set result at all?

3) Regarding the comment, just remove isClientSide() check entirely?

Thanks again!

Posted (edited)

As the javadoc says, this event is only ever fired on the (logical) server.

So the isClientSide() check is redundant, it's always false.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
12 minutes ago, Adil Yilan said:

This is what I have now in code:

This code is only called on client, if you want to execute the code on server only you need to check:

!event.getLevel().isClientSide()

I Personally, keep this side check, since if there are changes in Forge or the Event is called by another mod somewhere you don't get any issues.

16 minutes ago, Adil Yilan said:

Should I:

do not execute any code on client just ignore it:

if (!event.getLevel().isClientSide()) {
	// do your stuff here
}
Posted

@Luis_ST @warjort Thank you both for your answers! :)

 

This is final version of code, in case someone else ends up looking for the same thing:

 

@EventBusSubscriber(modid = ExperimentalMod.MODID, bus = Bus.FORGE)
public final class AllowDespawnEventHandler {
	
	@SubscribeEvent()
	public static void onAllowDespawn(final AllowDespawn event) {
		
		// IF: Code is executing on the logical client.
		if(event.getLevel().isClientSide())
		{
			// Do not change anything, do regular behavior.
			event.setResult(Result.DEFAULT);

			return;
		}

		// Get reference to entity that is about to despawn.
		Mob mob = event.getEntity();

		// IF: Entity is instance of GoblinEntity class.
		if(mob instanceof GoblinEntity) {
			
			// Prevent Goblins from despawning.
			event.setResult(Result.DENY);
			
			// Stop execution.
			return;
		}
		
		// For other entities, we don't want to change regular logic, so we set result to be DEFAULT which means
		// whatever should happen otherwise, continue with it.
		event.setResult(Result.DEFAULT);
	}
}

 

It works as expected. :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.