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Posted

This is a mod I've been working on for a while now at a _very_ leisurely pace (I have a life!) and it's very early in development -- so it probably won't be complete for several Minecraft versions.

 

So, this mod will include 2 main game-changing features around the theme of bending the minecraft world -- a fully-functional Stargate, and the ability to build structures that are bigger on the inside using Time Lord tech (like the TARDIS). Yes, you read that right. Additionally, there will be a special device that teleports entire structures (groups of blocks) between chunks, as well as changing the time of day (simulating the time-travel effect), which would allow you to build your very own version of the TARDIS. Details:

 

The Stargate

This is the feature that I'm working on first -- and it's getting along pretty nicely. Like the TV series, each stargate has an address, which is a series seven symbols, combined from the 39 possible symbols. Instead of pointing to a planet, it points to a specific chunk. If there's a stargate in that chunk, you can "dial" it from another stargate, and a one-way stable wormhole will connect the two.

I'm also planning on having ancient ruins, each with a stargate and lots of treasure; however, some will have a list of stargate addresses to other ruins.

 

The TARDIS

Taken shamelessly from the Doctor Who franchise, Time Lord tech will allow you to build structures bigger on the inside -- it could look like a humble mud hut from the outside, but when you look through the door, it's a haughty mansion. Additionally, there will be a device that teleports an entire structure to somewhere inside a specific chunk, mirroring the 2nd main feature of the Doctor's ride.

 

Here's a brief list of what I've done so far and what I'm planning on:

- A coordinate system for the stargate (7-symbol addresses made up of 39 possible symbols) Complete

- The fully functional stargate itself: WIP

- Transport rings: Complete

- Ancient ruins: WIP

- More Stargate tech, like staff weapons, trinium tools, and naquadah-fueled generators: Not started

- Time Lord tech: Not started

- A device to teleport structures into somewhere inside a given chunk: Not started

 

In its current state, it is not fully functional on the dedicated server yet, but it will not crash it. Decorative blocks, anyone? :P

 

Downloads (Forge required)

0.3.0_alpha 1.7.10

0.2.0_alpha 1.7.10 1.7.2

0.1.0_alpha 1.7.2

 

Screenshots

(placeholder textures)

 

XW0612c.png

The DHD GUI of a stargate dialed out

 

tpcz4pB.png

An inactive Stargate

 

fJred6G.png

An active Stargate

 

WA0eoHt.png

2 linked transport rings about to swap inner blocks and entities

 

This is an open source project, so go ahead and fork it. Or star it. Or watch it. Or something.

https://github.com/j...ceDistortionMod

I like to make mods, just like you. Here's one worth checking out

can we have some pictures :)

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

  • 7 months later...
  • 5 months later...
  • Author

Just released 0.2.0_alpha, which adds transporter rings, naquadah items, controller crystals, and crafting recipes for everything. Also, the MP no longer crashes but still doesn't work quite right.

I like to make mods, just like you. Here's one worth checking out

  • 4 months later...
  • Author

0.3.0 Alpha is released, which adds a very simple Goa'uld base worldgen (a stargate, some transporter rings, appropriate loot, lots of gold), as well as a couple of minor tweaks.

I like to make mods, just like you. Here's one worth checking out

  • 2 months later...

I've seen a few Stargate mods but this one is taking it to a whole new level!

 

And with the TARDIS's I have no idea how you're going to do the bigger on the inside part but I can't wait to see.

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