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Posted (edited)

The modpack crashes after the world generation reaches 100% so principially after i join the world. I really wanna play the pack and hope someone in this coummunity could help me :). I will also put the latest.log file in here too.

Edit: i also changed nothing whatsoever i installed no mod, nothing, its a fresh installation of it.

 

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Edited by Zitruz
Posted (edited)

i got the log from the game after it crashes here the client showed me it directly so i had to copy it: 

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Edited by Zitruz
Posted

You know this modpack is a beta/pre-release? You should report problems to the modpack author.

But maybe this workaround is relevant to you? https://www.curseforge.com/minecraft/modpacks/encrypted_?comment=19

 

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

  

  Quote

 

org.objectweb.asm.tree.analysis.AnalyzerException: Error at instruction 267: Insufficient maximum stack size.
    at org.objectweb.asm.tree.analysis@9.2.0/org.objectweb.asm.tree.analysis.Analyzer.analyze(Analyzer.java:296)
    at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.util.Locals.generateLocalVariableTable(Locals.java:717)
    at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.util.Locals.getGeneratedLocalVariableTable(Locals.java:686)
    at MC-BOOTSTRAP/org.spongepowered.mixin/org.spongepowered.asm.util.Locals.getLocalVariableAt(Locals.java:640)

-- snip --- 

at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
    at TRANSFORMER/integrateddynamics@1.11.7/org.cyclops.integrateddynamics.part.aspect.Aspects$Read$ExtraDimensional.<clinit>(Aspects.java:245)
    at TRANSFORMER/integrateddynamics@1.11.7/org.cyclops.integrateddynamics.part.PartTypeExtraDimensionalReader.<init>(PartTypeExtraDimensionalReader.java:19)
    at TRANSFORMER/integrateddynamics@1.11.7/org.cyclops.integrateddynamics.core.part.PartTypes.<clinit>(PartTypes.java:19)


 

 

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This shows integrated dynamics trying to load a class that has a mixin defined for it (the problem is NOT integrated dynamics)

The error message is not very informative, but it basically says there is something wrong with some java bytecode somewhere.

Unfortunately, it doesn't say which class is being changed or which mixin is trying to change the class.

The debug.log may have more information?

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

No that's the latest.log it has no DEBUG information.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

I just tried loading this modpack and it works fine for me.

 

Split up the file. It is the bottom part that is likely the most interesting.

Find where it says "Preparing spawn area" and copy from there.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted (edited)

Although the games loads for me, when I exited the game, I got the error code -1073740940 which is C0000374 or "heap corruption".

Given this modpack contains libvlc native code, that is a likely candidate for the problem.

You might be seeing the same problem but in a different place? Heap corruption gives random errors in random places. 🙂
 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
  On 7/30/2022 at 9:38 PM, warjort said:

I just tried loading this modpack and it works fine for me.

 

Split up the file. It is the bottom part that is likely the most interesting.

Find where it says "Preparing spawn area" and copy from there.

Expand  

I copied from  area where you told me start from:)

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Posted (edited)

I also got the crash report thats listed in the last spoiler here: 

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Edited by Zitruz
Posted

That's still not the debug.log

 

Your error now is showing :

  Quote

[23:09:33] [Server thread/INFO]: Starting Integrated REST server...
[23:09:33] [Server thread/WARN]: Unable to parse the boolean system property 'java.net.preferIPv6Addresses':system - using the default value: false
[23:09:33] [Server thread/ERROR]: Exception caught during firing event: Address already in use: bind

Expand  

Something in that modpack is trying to start a rest server on the client. Which is very dubious.

It can't do it for you because the port is already in use.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

Its just i really wanna play the modpack and are you sure its a rest server ? since its more likely the creeperhost banner i think, could it be that ?

Posted

I have no idea. We've identified some of the errors you are having.

If you are not going to post the debug.log to see if it has further information, you will have to take what we have found back to the modpack author.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
  On 7/31/2022 at 7:29 AM, warjort said:

I have no idea. We've identified some of the errors you are having.

If you are not going to post the debug.log to see if it has further information, you will have to take what we have found back to the modpack author.

Expand  

but thats exactly what i did ... belive me, wanna add me on dc or smth so i can show u ?

Posted

No I don't, sorry. Maybe somebody else will help you find the correct file? It will have lines that contain Render thread/DEBUG

For the last error you posted it will probably not be relevant anyway.

I was more interested in it to see which mod was causing the mixin error, but that doesn't appear in your latest post.

If there is no new information available, I don't know what more I can add?

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
  On 7/31/2022 at 8:39 AM, warjort said:

No I don't, sorry. Maybe somebody else will help you find the correct file? It will have lines that contain Render thread/DEBUG

For the last error you posted it will probably not be relevant anyway.

I was more interested in it to see which mod was causing the mixin error, but that doesn't appear in your latest post.

If there is no new information available, I don't know what more I can add?

 

Expand  

Okay, thanks so far :) i will also try to reach out to ppl via the curse discord :)

 

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