Jump to content

[1.19.1] Unable to override vanilla recipe


Edivad99

Recommended Posts

I am contributing to an open source project and I should change the ingredients of a vanilla recipe.

I generated the new recipe via datagen and it was added to the path generated/resources/data/minecraft/recipes/rail.json along with its advancement in generated/resources/data/minecraft/advancements/recipes/transportation/rail.json

I start the game but it shows me the original recipe and not the modified one

Can you help me?

This is the the commit: https://github.com/Edivad99/Railcraft/commit/056addce1ef2e7af1cc151c79a62a436c3bac056

And this is the build.gradle: https://github.com/Edivad99/Railcraft/blob/1.19.x/build.gradle

Link to comment
Share on other sites

Personally, I am against mods automatically altering vanilla stuff like this. It just leads to mod conflicts and confusion.

Mods should let the end user or modpack developer decide, e.g. by providing an optional datapack.

 

Anyway, you can see your issue if you click on datapacks in the create new world screen.

The forge mod which contains the vanilla recipe is above your mod in the list. So it won't use your recipe.

If you switch the order it will use your recipe.

 

The way this works looks backwards to me - but I might be reading it wrong?. I haven't looked at this code before.

See ServerLifecycleHooks.serverPackFinder()

It takes a list (really a LinkedHashMap) of mods in dependency order and adds them one by one to the datapack list at the "BOTTOM".

 

This means the datapacks will be in reverse order of the dependencies?

I would expect it the other way around so a mod that depends upon another mod can override the dependee's resources.

 

In your case, that would mean your mod would appear above forge since it depends upon it. But doesn't look like this is how it works currently.

  • Thanks 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

8 minutes ago, Edivad99 said:

Thanks for replying. I found how to fix. Go to mods.toml, in the modid = "forge" section and put ordering = "AFTER"

Right, so I was reading it wrong. 🙂

It was just your dependency wasn't specified "correctly".

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.