Jump to content

Recommended Posts

Posted

I am working on a mod, that will have a lot of essentially the same blocks with different materials and textures. (Stairs, slabs and quarter blocks)

In order to save me a lot of work and allow the mod to automatically create these blocks from just a list of base-blocks I have created a system that auto-generates the resource files for the blocks (block model, blockstate, item model) and places them in a folder named with the modid inside the minecraft folder. This works fine and I am loading the resource files from the folder by adding the folder as a resource pack using ResourcePackInfo.createResourcePack and supplying it using Minecraft.getInstance().getResourcePackList().addPackFinder.

Now I want to add the crafting recipes and I implemented the auto-generation of the json files for all the crafting recipes. These files are placed in a data subfolder of the resource folder.

The folder tree looks like this:

.minecraft

|->modid

|     |->resources

|     |      |->assets

|     |      |     |->.....                <-Here are the other files in the correct folders (blockstates, models, lang)

|     |      |->data

|     |      |     |->recipes

|     |      |     |     |->.....            <-This is where the crafting recipe json files are located

|     |      |->pack.mcmeta

 

The problem is, that the crafting recipes are not loaded into the game, while all the files under assets are.

I guess the reason for this is, that the game reads all the files in the resources directory as a resource pack, but it does not look for crafting recipes in a resource pack, as those would come in a datapack.

So the question is, how do I load the contents of that data folder as a internal datapack (like the data folder inside the mod jar would be)?

 

I looked around on the internet a little, but couldn't really find anything that would help me. I also tried finding out how forge loads that stuff, but I couldn't really find it quickly....

 

I am specificly asking for version 1.18.2!

(Please don't close this question because of the version...)

 

(I know this is essentially a repost of another question of mine, but the earlier one was closed before I got an answer, due to the version...)

Posted

subscribe to AddPackFindersEvent on the MOD event bus.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Honestly, the forums are a back burner thing. Not many people use it. Best option is discord. I know that I haven't looked at the forums for more then admin tasks in quite a while. You're also best off not following tutorials which give you code. Knowing programming and reading the MC/Forge code yourself would be the best way to go.
    • on my last computer, i had a similar problem with forge/ neoforge mods but instead them launcher screen was black
    • I am trying to make a mod, all it is, a config folder that tells another mod to not require a dependency, pretty simple right.. well, I dont want whoever downloads my mod to have to download 4 other mods and then decide if they want 2 more that they kinda really need.. i want to make my mod basically implement all of these mods, i really dont care how it does it, ive tried putting them in every file location you can think of, ive downloaded intellij, mcreator, and tried vmware but thats eh (had it from school). I downloaded them in hopes theyd create the correct file i needed but honestly im only more lost now. I have gotten my config file to work, if i put all these mods into my own mods folder and the config file into the config and it works (unvbelievably) but i want to share this to everyone else, lets just say this mod will legitimately get 7M downloads.  I tried putting them in a run folder then having it create all the contents in that for a game (mods,config..etc) then i drop the mods in and all the sudden i cant even open the game, like it literally works with my own world i play on, but i cant get it to work on any coding platform, they all have like built in java versions you cant switch, its a nightmare. I am on 1.20.1 I need Java 17 (i dont think the specific versions of 17 matter) I have even tried recreating the mods i want to implement and deleting import things like net.adamsandler.themodsname and replacing it with what mine is. that only creates other problems, where im at right now is i got the thing to start opening then it crashes, closest ive gotten it, then it just says this  exception in thread "main" cpw.mods.niofs.union.unionfilesystem$uncheckedioexception: java.util.zip.zipexception: zip end header not found caused by: java.util.zip.zipexception: zip end header not found basically saying theres something wrong with my java.exe file, so i tried downloading so many different versions of java and putting them all in so many different spots, nothing, someone online says its just a mod that isnt built right so i put the mod into an editor and bunch of errors came up, id post it but i deleted it on accident, i just need help integrating mods
    • Vanilla 1.16.5 Crash Report [#L2KYKaK] - mclo.gs  
    • Hello, probably the last update, if anyone has the same problem or this can be of any help, the answer was pretty simple, textures started rendering just using a Tesselator instead of a VertexConsumer given by a MultibufferSource and a RenderType, pretty simple
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.