Posted August 7, 20223 yr I have 2 blockstates for a block. One is for a static texture and the other is animated. On interaction, the blockstate changes to the animated one. But as far as I’m aware, you can’t define when the starting frame should actually start, as it loops indefinitely at all times. Is my approach to this impossible? Thanks. Edited August 7, 20223 yr by urbanxx001
August 7, 20223 yr see: https://forums.minecraftforge.net/topic/113874-119-trigerrable-animation/#comment-505772 and the comments about using a BlockEntity(Renderer) Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
August 7, 20223 yr Author 1 hour ago, warjort said: see: https://forums.minecraftforge.net/topic/113874-119-trigerrable-animation/#comment-505772 and the comments about using a BlockEntity(Renderer) Thanks Edited August 7, 20223 yr by urbanxx001
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