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How to correctly define blocks using Forge


Axalto

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I was following this tutorial but since it stopped there I continued using this tutorial.

Now I'm trying to change the hardness of a block but because "setHardness()" is protected I can't use that. (the first tutorial told me to keep the code separated in a separate package)

I'm probably doing it entirely wrong so I would like to ask: how should I do it?

I did try to search around but could not find a good tutorial for forge anywhere.

 

mod_MailCraft.java

package net.minecraft.src.mailcraft;

import net.minecraft.src.forge.NetworkMod;
import net.minecraft.src.Block;
import net.minecraft.src.ModLoader;

// This is the class that will be loaded by mod loader and it must be
// prefixed with mod_ for mod loader to find it.
public class mod_MailCraft extends NetworkMod
{
// Block Definitions
public static Block blockMailbox;

// This method is used to get the version of your mod as a string.
@Override
public String getVersion()
{
	return "MailCraft 1.0.0 BETA";
}

// This method is where the mod gets loaded.
// Insert initialization of blocks, items, etc. in here.
@Override
public void load()
{
	MailCraftConfig.InitializeConfig("MailCraft");

	// Defines the Mailbox block with block ID 201 (TODO: change to config ID) and a texture override
	blockMailbox = (new BlockMailbox(201, ModLoader.addOverride("/terrain.png", "/MailCraft/mailbox.png"))
						.setHardness(3F) //<- Here is the problem
						).setBlockName("Mailbox");
}
}

 

BlockMailbox.java

package net.minecraft.src.mailcraft;

import net.minecraft.src.Block;
import net.minecraft.src.Material;

public class BlockMailbox extends Block
{
public BlockMailbox(int par1, int par2)
    {
        super(par1, par2, Material.wood);
    }
}

My tutorial series on the wiki has been discontinued until I get the hang of forge for 3.1.x and just everything from forge in general.

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Thanks, I looked at the tutorials you suggested and they look like they will send me on the right track. I'll also try to contribute a block tutorial to the forge wiki when I get it working myself tomorrow morning.  :)

My tutorial series on the wiki has been discontinued until I get the hang of forge for 3.1.x and just everything from forge in general.

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Thanks, I looked at the tutorials you suggested and they look like they will send me on the right track. I'll also try to contribute a block tutorial to the forge wiki when I get it working myself tomorrow morning.  :)

Don't call the block constructor in the load(). Just do the whole thing in the declaration.

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

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I was wondering, in Helfull's block tutorial, why is the name of the block defined in the mod main file while the texture pack is defined in the block, shouldn't it be the other way around for keeping code organized and for optimalization?

Edit: after continuing to see how the texture system works I think I understand why the texture is there, but the name is still a mystery to me.

My tutorial series on the wiki has been discontinued until I get the hang of forge for 3.1.x and just everything from forge in general.

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Thanks, I looked at the tutorials you suggested and they look like they will send me on the right track. I'll also try to contribute a block tutorial to the forge wiki when I get it working myself tomorrow morning.  :)

Don't call the block constructor in the load(). Just do the whole thing in the declaration.

Wouldn't the configuration class first need to initialize before the block constructors can be called since there the block ID is defined?

My tutorial series on the wiki has been discontinued until I get the hang of forge for 3.1.x and just everything from forge in general.

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Thanks, I looked at the tutorials you suggested and they look like they will send me on the right track. I'll also try to contribute a block tutorial to the forge wiki when I get it working myself tomorrow morning.  :)

Don't call the block constructor in the load(). Just do the whole thing in the declaration.

Wouldn't the configuration class first need to initialize before the block constructors can be called since there the block ID is defined?

 

Just have the first declaration call the configuration's "Create, set, etc" function, and have said function return the first declaration's ID.

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Thanks, I looked at the tutorials you suggested and they look like they will send me on the right track. I'll also try to contribute a block tutorial to the forge wiki when I get it working myself tomorrow morning.  :)

Don't call the block constructor in the load(). Just do the whole thing in the declaration.

Wouldn't the configuration class first need to initialize before the block constructors can be called since there the block ID is defined?

 

Just have the first declaration call the configuration's "Create, set, etc" function, and have said function return the first declaration's ID.

What is the advantage of calling the constructor at definition over calling it at the load()anyways? Or would it be better to split the constructor of the block into a constructor and a separate load() in the block class?

My tutorial series on the wiki has been discontinued until I get the hang of forge for 3.1.x and just everything from forge in general.

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Thanks, I looked at the tutorials you suggested and they look like they will send me on the right track. I'll also try to contribute a block tutorial to the forge wiki when I get it working myself tomorrow morning.  :)

Don't call the block constructor in the load(). Just do the whole thing in the declaration.

Wouldn't the configuration class first need to initialize before the block constructors can be called since there the block ID is defined?

 

Just have the first declaration call the configuration's "Create, set, etc" function, and have said function return the first declaration's ID.

What is the advantage of calling the constructor at definition over calling it at the load()anyways? Or would it be better to split the constructor of the block into a constructor and a separate load() in the block class?

 

Move it all into 1 line per block, since that makes your code much more legible.

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Thanks, I looked at the tutorials you suggested and they look like they will send me on the right track. I'll also try to contribute a block tutorial to the forge wiki when I get it working myself tomorrow morning.  :)

Don't call the block constructor in the load(). Just do the whole thing in the declaration.

Wouldn't the configuration class first need to initialize before the block constructors can be called since there the block ID is defined?

 

Just have the first declaration call the configuration's "Create, set, etc" function, and have said function return the first declaration's ID.

What is the advantage of calling the constructor at definition over calling it at the load()anyways? Or would it be better to split the constructor of the block into a constructor and a separate load() in the block class?

 

Move it all into 1 line per block, since that makes your code much more legible.

But it would all be placed wrong, errors will appear at the wrong moments and worst of all it will not be easily extendible with special functionality.

My tutorial series on the wiki has been discontinued until I get the hang of forge for 3.1.x and just everything from forge in general.

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yosbr 0.1.2         - yungsapi 1.20-Fabric-4.0.1            \-- org_javassist_javassist 3.29.2-GA         - yungsbridges 1.20-Fabric-4.0.1         - yungsextras 1.20-Fabric-4.0.1 [15:07:30] [main/INFO]: Applying default options... (YOSBR) [15:07:30] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=file:/home/container/libraries/net/fabricmc/sponge-mixin/0.12.5+mixin.0.8.5/sponge-mixin-0.12.5+mixin.0.8.5.jar Service=Knot/Fabric Env=SERVER [15:07:30] [main/INFO]: Compatibility level set to JAVA_17 [15:07:31] [main/INFO]: Preloading Debugify [15:07:31] [main/INFO]: Loaded configuration file for Lithium: 115 options available, 0 override(s) found [15:07:31] [main/WARN]: Reference map 'mru-refmap.json' for mru.mixins.json could not be read. If this is a development environment you can ignore this message [15:07:31] [main/WARN]: Reference map 'yungsextras.refmap.json' for yungsextras.mixins.json could not be read. If this is a development environment you can ignore this message [15:07:31] [main/WARN]: Reference map 'yungsextras.refmap.json' for yungsextras_fabric.mixins.json could not be read. If this is a development environment you can ignore this message [15:07:32] [main/WARN]: Error loading class: fr/catcore/server/translations/api/resource/language/SystemDelegatedLanguage (java.lang.ClassNotFoundException: fr/catcore/server/translations/api/resource/language/SystemDelegatedLanguage) [15:07:32] [main/ERROR]: A mod crashed on startup! net.fabricmc.loader.impl.FormattedException: java.lang.RuntimeException: Could not execute entrypoint stage 'preLaunch' due to errors, provided by 'spectrelib'!         at net.fabricmc.loader.impl.FormattedException.ofLocalized(FormattedException.java:63) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:162) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.KnotServer.main(KnotServer.java:23) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.server.FabricServerLauncher.main(FabricServerLauncher.java:69) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.installer.ServerLauncher.main(ServerLauncher.java:69) ~[server.jar:1.0.0] Caused by: java.lang.RuntimeException: Could not execute entrypoint stage 'preLaunch' due to errors, provided by 'spectrelib'!         at net.fabricmc.loader.impl.FabricLoaderImpl.lambda$invokeEntrypoints$2(FabricLoaderImpl.java:388) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.util.ExceptionUtil.gatherExceptions(ExceptionUtil.java:33) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:386) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:160) ~[fabric-loader-0.15.9.jar:?]         ... 4 more Caused by: java.lang.NoClassDefFoundError: net/fabricmc/loader/impl/entrypoint/EntrypointUtils         at com.illusivesoulworks.spectrelib.SpectrePreLaunchFabricMod.onPreLaunch(SpectrePreLaunchFabricMod.java:33) ~[spectrelib-0.13.12+1.20.1-205a4d5a45c9ac39.jar:?]         at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:160) ~[fabric-loader-0.15.9.jar:?]         ... 4 more Caused by: java.lang.ClassNotFoundException: net.fabricmc.loader.impl.entrypoint.EntrypointUtils         at jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) ~[?:?]         at java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]         at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:226) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) ~[fabric-loader-0.15.9.jar:?]         at java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]         at com.illusivesoulworks.spectrelib.SpectrePreLaunchFabricMod.onPreLaunch(SpectrePreLaunchFabricMod.java:33) ~[spectrelib-0.13.12+1.20.1-205a4d5a45c9ac39.jar:?]         at net.fabricmc.loader.impl.FabricLoaderImpl.invokeEntrypoints(FabricLoaderImpl.java:384) ~[fabric-loader-0.15.9.jar:?]         at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:160) ~[fabric-loader-0.15.9.jar:?]         ... 4 more container@pterodactyl~ Server marked as offline... [Pterodactyl Daemon]: ---------- Detected server process in a crashed state! ---------- [Pterodactyl Daemon]: Exit code: 1 [Pterodactyl Daemon]: Out of memory: false [Pterodactyl Daemon]: Aborting automatic restart, last crash occurred less than 60 seconds ago.
    • i cut it up into 3 parts   because it was too big apparentley  1:https://paste.ee/p/Y2stT     2https://paste.ee/p/c96dU         last part: 3:https://paste.ee/p/Sohay   
    • anytime i use it and hit submit it says page expired due to inactivitiy im not stoppoing for more then 30 sec
    • Hi, before starting, i'd like to state that this is not a problem of forge, but still i wanted to ask help here since i've got no results yet from other sources. I've recently made a custom model on blockbench of a block/item, i got everything correct in the resource pack folder (it's just a texture/model, no mods or anything else is required when using it), i get in the game and rename the item to the name that would turn it into the custom textured item. When having it in the inventory/hotbar, the texture does display, but when placing it it does not. Any help please? EDIT: i don't need to use or interact with the item, i just need to display it like a hologram/title
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