Jump to content

build.gradle second repository block is skipped


MammalTheBest4

Recommended Posts

When Gradle is building, the second repository block (Where mod compatibility is handled) in the build.gradle file is skipped and goes to the second dependencies block directly.

This causes a "DefaultMultiCauseException: could not resolve (mod dependency)" and stops the build which doesn't add the mod.

I have tried to recreate the repository block but nothing. I even went to the original mdk and pasted the build.gradle file, changed everything there and nothing.

You can find the build.gradle here: https://gist.github.com/frowcallaway/1f44f1293d6a44a6af2a99025c10f2f9

If you find a solution, please reply

Link to comment
Share on other sites

I don't see any problem with JEI.

I do see you trying to use JEI for 1.18.2 and trying to use 1.18.2 minecraft methods while you have specified minecraft 1.18.1 in your build.

Changing it to use 1.18.2 and net.minecraftforge:forge:1.18.2-40.1.0 allows me to compile and run the game with JEI available.

 

You do have errors in your assets/data json files.

 

  • Thanks 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello all! I'm currently trying to make the Biomes o' Plenty mod (1.12.2 version) compatible with my shaderpack (BSL v8.5). Even after I've already inserted a "shaders" folder with a correctly-formatted blocks.PROPERTIES file within the assets folder of the .jar, it still does not wave the textures from the mod. I definitely thought this was going to work since I noticed the 1.19.2 version of the mod laid it out exactly like that and it worked perfectly when my PC was able to run 1.19.2 Forge... ^^;;; Could there be some missing link I'm not getting at here?
    • After much experimentation I finally realised why this doesn't work and how to fix it. The critical component to understand here, is that ItemCraftedEvent is called before the crafting ingredients are purged from the crafting slots; this all happens in ResultSlot.java's onTake method: We can see here the first line fires checkTakeAchievements, this is what fires the ItemCraftedEvent (after a few method calls). Then we can see the purge behaviour. I worked around this by creating a CarverItem class, which uses hasCraftingRemainingItem and getCraftingRemainingItem to hook into ResultSlot.onTake: Now, I reconstruct my ItemCraftedEvent handler, and using some smart tags (which I omit for brevity), I handle two cases: 1. When crafting a carved item, I damage the tool used in the recipe 2. When crafting a carving tool from a repair recipe, I manually purge the input tools as with the new CarverItem class, as otherwise items would be duplicated   This has now greatly improved implementation, beyond my expectations, for the standard crafting table and the user's inventory crafting grid. A user can now click or shift-click 'carve' items, with no duplication or issues that I have spotted so far.  
    • Hi, I'm having issues launching my Forge 1.20.1 installation (47.2.0). I keep getting error code 1, and all the logs abruptly pause with the game attempting to open GL 4.6. Latest Crash: https://pastebin.com/zsP5Wipk Debug (No idea what the real name is) Log: https://pastebin.com/CzvqhNq0   Thanks for the help!
    • In the most up to date version of Allthemods 6 (v1.9.2) the stoned bee is not able to be interacted with apart from putting it into an empty bee jar. I can't breed the bee or put it into my aviary breeder. When I try to put it into the breeder it says import unsuccessful. The stoned bee is one of the most important bees for advancing in the mod so it is rather unfortunate that it is not working as intended.
    • Everytime I try to run the Forge 1.20.1 - 47.1.0 Installer, only appears an a black window and then closes. I don't appear the installing menu anymore.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.