Posted August 21, 201312 yr How would I add a delay between something? I have a class that builds a house and I would like to add a 1/2 second delay between each block placement http://i.imgur.com/gWwyMMO.jpg[/img]
August 21, 201312 yr shoot the task ti another thread and handle everything from there hint: Thread.sleep(500); wont do anything for 500ms how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 21, 201312 yr why the hell not, it works how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 21, 201312 yr the only i could see why it would fail is because of ssp when a player switch dimention. but if that happens just make a playertracker and send the message to the thread and ask it to finish all at once. i guess scheduledtickhandler could be more "safe" but my during my test i wasn't able to make it blow up with another thread .... how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 21, 201312 yr heu .. the method that buidl the structure wouldnt be public pseudo code of what i did: public class StructurebuilderThread extends Thread{ private ConcurrentLinkedQueue<BuildTask> tasks = new ConcurrentLinkedQueue<BuildTask>(); public void addBuildTask(World world, int x, int y, int z){ tasks.add(new BuildMyStructure(world, x, y, z)); } public void run(){ while(true){ if(there is a task in queue){ executeTask(tasks.poll()); } } } private void executeTask(BuildTask task){ //actual building here } } anyway op, diesieben is right you should use ScheduledTickHandler how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 22, 201312 yr Author How would I implement a tickhandler into https://github.com/mrkirby153/MscHouses/blob/master/common/mrkirby153/MscHouses/generation/HouseGen.java between the world.setBlock() http://i.imgur.com/gWwyMMO.jpg[/img]
August 22, 201312 yr Author May I please have an example? I'm a visual learner when it comes to code http://i.imgur.com/gWwyMMO.jpg[/img]
August 22, 201312 yr How proficient are you with OOP? If you guys dont get it.. then well ya.. try harder...
August 22, 201312 yr What's OOP? It's time to go back to school mate Either: courses.vswe.se or http://see.stanford.edu/see/lecturelist.aspx?coll=824a47e1-135f-4508-a5aa-866adcae1111 Free courses which you need! If you guys dont get it.. then well ya.. try harder...
August 22, 201312 yr Author Actually, I was talking about the acronym. What does OOP mean? Ive never heard the acronym http://i.imgur.com/gWwyMMO.jpg[/img]
August 22, 201312 yr object oriented programming, a term probably as common as LOL in the programming world how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 22, 201312 yr Author OH! I'm pretty proficient with OOP then http://i.imgur.com/gWwyMMO.jpg[/img]
August 22, 201312 yr Author I also created a Schedueld Tick Handler that "fires" a tick every .5 seconds. Maybe I can use that? http://i.imgur.com/gWwyMMO.jpg[/img]
August 23, 201312 yr sure how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 23, 201312 yr Author But, I don't know how to! Also, in my tick handler, every 1/2 seconds it increases a variable and I have a method to reset the variable back to 0 http://i.imgur.com/gWwyMMO.jpg[/img]
August 23, 201312 yr every time your tickhandler ticks ... create a new block of the structure how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
August 23, 201312 yr Inside the tickHandler, when it ticks check if there are anything needing to get placed. Place one of the blocks and remove it from the list of things getting placed. done. If you guys dont get it.. then well ya.. try harder...
August 24, 201312 yr May I have a CODE example? I'm having problems writing a code example which shows you how to do it, without being the full solution to the problem aka. without being copy-> paste material. tbh. the above statments shouldn't be too hard to be put into pseudocode. If you are planning this and struggling to understand what diesieben and the others said above, maybe you should try laying it out in pseudocode and let us know what you have problems with understanding? If you guys dont get it.. then well ya.. try harder...
August 24, 201312 yr Author Here's my pseudocode: set block at x, y, z to Stone reset tickCount wait until tickCount equals 1 set block at x, y+1, z to Grass But my problem is how to wait until tickCount is 1 http://i.imgur.com/gWwyMMO.jpg[/img]
August 24, 201312 yr Here's my pseudocode: set block at x, y, z to Stone reset tickCount wait until tickCount equals 1 set block at x, y+1, z to Grass But my problem is how to wait until tickCount is 1 The tick count must be inside the TickHandler not inside the TE. The TE could just initialize the process, then the tick handler does the rest? If you guys dont get it.. then well ya.. try harder...
August 24, 201312 yr Author TickCount IS inside the TickHandler, I forgot to add that http://i.imgur.com/gWwyMMO.jpg[/img]
August 24, 201312 yr TickCount IS inside the TickHandler, I forgot to add that Well there are way better ways, but you could loop trhough all the blocks, placing them one by one. Then break out of the loop after a set number of blocks (in this case 1) and then keep a track of where you where in the loop between ticks? If you guys dont get it.. then well ya.. try harder...
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