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Posted

Alright, I'm growing desperate at this point, let's see if anyone can help me out here.

I've made a private server for me and my friends, and naturally we'd love to have mods working on it.

I've looked at all sorts of guides, written ones and ones on youtube.

Now what I noticed is that everyone starts up their minecraft server using the "minecraftforge-universal-1.6.2-9.10.0.842.jar" or whatever their version is.

Whenever I double click on it, or try running it through Java, basicly nothing happens-- except for one thing. It creates a forge modloader server log.

Here's what the latest one had in it

 

http://pastebin.com/Qse3xnuY

 

It's too long a text to put it here, sorry for that.

So yeah. That's where I'm stuck at right now, could anyone help me?

 

P.S. Yes I do have the latest java installed, both 32 & 64 bits versions.

And yes, I did try to create a startserver.bat file with the text "java -Xms512M -Xmx1G -jar minecraftforge-universal-1.6.2-9.10.0.842.jar" in it, when I click on it, it shows up for 2 seconds, then dissapears.

Posted

There is three problems.

1. you installed forge wrong.

2. or you put in the startup.bat wrong text.

3. or you didn't rename the server file to craftbukkit.jar/minecraftserver.jar

 

Posted

Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen

 

dont use client mods on a server

 

I see, I removed the client mods, the universal now works, but it crashes.

This is what it says

 

[iNFO] Starting minecraft server version 1.6.2

[sEVERE] Encountered an unexpected exception NoSuchMethodError

java.lang.NoSuchMethodError: net.minecraft.src.ModLoader.addOverride(Ljava/lang/String;Ljava/lang/String;)I

at lom.LotsOMobsCore.LotsOMobs.<clinit>(LotsOMobs.java:288)

at java.lang.Class.forName0(Native Method)

at java.lang.Class.forName(Unknown Source)

at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:457)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

at com.google.common.eventbus.EventBus.post(EventBus.java:267)

at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)

at com.google.common.eventbus.EventBus.post(EventBus.java:267)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)

at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)

at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)

at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:443)

at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582)

[sEVERE] This crash report has been saved to: C:\Minecraft Server 2\.\crash-reports\crash-2013-08-22_18.21.28-server.txt

 

 

Do you know what that means?

Posted

Thanks to everyone for helping, but Im still having problems.

At this point I've just deleted all mods for the server to see if the universal way would still work.

It does still open up, but when I try to connect to the server it tells me

ID 259 is mismatched between world and game

ID 256 is mismatched between world and game

 

I even tried making a whole new server, fresh. But the same thing happened, it told me the 2 IDs were mismatched.

Can anyone please help me out?

Posted

That happens when you remove/add mods.

If those blocks/items were never use din game you can just click contianue and play normally.

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

I used the items offline once.

Right now there's no way I can enter the server, it just tells me I can't access it because of the missmatching IDs.

Also, how does it still pop up if I create a whole new server?

Is there any way for me to fix this too?

Posted

if you're connecting to a remote server, then this message means that the client and the server are not in sync.

make sure that only the mods installed on the server are on the client.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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