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I do not understand why my texture dose not load in game


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package com.Denis.den.item;

	import com.Denis.den.den;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.Item;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;

	public class ModItems {
	    public static final DeferredRegister<Item> ITEMS =
	            DeferredRegister.create(ForgeRegistries.ITEMS, den.MOD_ID);

	    public static final RegistryObject<Item> RUBY = ITEMS.register("ruby",
	            () -> new Item(new Item.Properties().tab(CreativeModeTab.TAB_FOOD)));

	    public static void register(IEventBus eventBus) {

My .mod file

package com.Denis.den;

	import com.Denis.den.item.ModItems;

import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;

	// The value here should match an entry in the META-INF/mods.toml file
	public class den {
	    public static final String MOD_ID = "den";

	    // Very Important Comment
	    public den() {
	        IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();




	    private void commonSetup(final FMLCommonSetupEvent event) {


	    // You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
	    @Mod.EventBusSubscriber(modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD)
	    public static class ClientModEvents {
	        public static void onClientSetup(FMLClientSetupEvent event) {



     "item.den.Ruby": "Ruby"


  "parent": "item/generated",
  "textures": {
    "layer0": "den:item/Ruby"

The png name is

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Uppercase characters are not allowed in resource locations or the file names they point to.

You will find an error in your run/logs/debug.log that tells you the same.

Edited by warjort


If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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