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Syncing BlockEntities between server and client, best practices.


h3tR

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Hi,

I am working on a machine that crafts items in given amount of ticks.

I want to display the progress of the crafting on the screen but to do that I need to get the values stored on the blockentity at the server side.

I know I can use SimpleChannels and sending packets that way but it seems a little inefficient to send a packet every single tick (I can optimize it but it will still be sent very often.)
Do any of you know more efficient methods of doing this or do I use the method written above?

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17 minutes ago, h3tR said:

I know I can use SimpleChannels and sending packets that way but it seems a little inefficient to send a packet every single tick (I can optimize it but it will still be sent very often.)
Do any of you know more efficient methods of doing this or do I use the method written above?

Does the data you need to send to the client change each tick?

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