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Posted

Hello.
Recently I installed the mod Advanced Mining Dimension. 
Using Winrar, I decided to change the datapack in .jar mod, by going to miningdimension.jar/data/mining_dimensions/worldgen/biome/mining.json
So, I modified the .json within the .jar.
The issue is that some features are not recognized. same happened for mekanism ores, which I had to remove. This time it's about underground biomes.
debug.log https://gist.github.com/Daltaxy/9e0b5b95d148afbfc3918a7f63984337
Why does it not work ? Here is the final .json

Spoiler

{
  "scale": 1,
  "effects": {
    "mood_sound": {
      "sound": "minecraft:ambient.cave",
      "tick_delay": 6000,
      "block_search_extent": 8,
      "offset": 2.0
    },
    "sky_color": 0,
    "fog_color": 0,
    "water_color": 4159204,
    "water_fog_color": 329011
  },
  "surface_builder": "mining_dimension:mining",
  "carvers": {
    "air": [
      "minecraft:cave",
      "quark:glimmering_weald",
      "minecraft:lush_caves",
      "minecraft:deep_dark",
      "minecraft:dripstone_caves",
      "minecraft:canyon"
    ]
  },
  "features": [
    [
      "mysticalagriculture:prosperity_ore",
      "mysticalagriculture:inferium_ore",
      "mekanism:deepslate_tin_ore",
      "mekanism:deepslate_osmium_ore",
      "mekanism:deepslate_uranium_ore",
      "mekanism:deepslate_fluorite_ore",
      "mekanism:deepslate_lead_ore",
      "mekanism:tin_ore",
      "mekanism:osmium_ore",
      "mekanism:uranium_ore",
      "mekanism:fluorite_ore",
      "mekanism:lead_ore",
      "minecraft:lake_water",
      "minecraft:lake_lava",
      "minecraft:monster_room",
      "minecraft:ore_dirt",
      "minecraft:ore_gravel",
      "minecraft:ore_granite",
      "minecraft:ore_diorite",
      "minecraft:ore_andesite",
      "minecraft:ore_coal",
      "minecraft:ore_iron",
      "minecraft:ore_gold",
      "minecraft:ore_redstone",
      "minecraft:ore_diamond",
      "minecraft:ore_emerald",
      "minecraft:ore_lapis",
      "minecraft:disk_sand",
      "minecraft:disk_clay",
      "minecraft:disk_gravel"
    ]
  ],
  "starts": [
    "hopo:acacia_mineshaft",
    "hopo:birch_mineshaft",
    "hopo:dark_oak_mineshaft",
    "hopo:deepslate_mineshaft",
    "hopo:jungle_mineshaft",
    "hopo:mangrove_mineshaft",
    "hopo:oak_mineshaft",
    "hopo:spruce_mineshaft",
    "hopo:stone_mineshaft",
    "hopo:stone_mineshaft",
    "hopo:deepslate_mineshaft",
    "minecraft:mineshaft",
    "geode:basalt_glowstone_geode",
    "geode:basalt_quartz_geode",
    "geode:glowstone_geode",
    "geode:quartz_geode",
    "geode:sculk_geode",
    "geode:wrappist_geode",
    "minecraft:ruined_portal"
  ],
  "spawners": {
    "monster": [
      {
        "type": "fromtheshadows:reaper",
        "weight": 75,
        "minCount": 4,
        "maxCount": 4
      },
      {
        "type": "fromtheshadows:ghoul",
        "weight": 50,
        "minCount": 4,
        "maxCount": 4
      },
      {
        "type": "fromtheshadows:revenant",
        "weight": 100,
        "minCount": 4,
        "maxCount": 4
      },
      {
        "type": "fromtheshadows:nightmare",
        "weight": 100,
        "minCount": 4,
        "maxCount": 4
      },
      {
        "type": "minecraft:spider",
        "weight": 100,
        "minCount": 4,
        "maxCount": 4
      },
      {
        "type": "minecraft:zombie",
        "weight": 95,
        "minCount": 4,
        "maxCount": 4
      },
      {
        "type": "minecraft:zombie_villager",
        "weight": 5,
        "minCount": 1,
        "maxCount": 1
      },
      {
        "type": "minecraft:skeleton",
        "weight": 100,
        "minCount": 4,
        "maxCount": 4
      },
      {
        "type": "minecraft:creeper",
        "weight": 100,
        "minCount": 4,
        "maxCount": 4
      },
      {
        "type": "minecraft:slime",
        "weight": 100,
        "minCount": 4,
        "maxCount": 4
      },
      {
        "type": "minecraft:enderman",
        "weight": 10,
        "minCount": 1,
        "maxCount": 4
      },
      {
        "type": "minecraft:witch",
        "weight": 5,
        "minCount": 1,
        "maxCount": 1
      }
    ],
    "creature": [],
    "ambient": [
      {
        "type": "minecraft:bat",
        "weight": 10,
        "minCount": 8,
        "maxCount": 8
      }
    ],
    "water_creature": [],
    "water_ambient": [],
    "misc": []
  },
  "spawn_costs": {},
  "player_spawn_friendly": false,
  "precipitation": "none",
  "temperature": 0.6,
  "downfall": 0.0,
  "category": "none",
  "depth": 0.1
}

 

Thank you for your attention

You can not edit a .jar file via unpack the .jar.

If you wish to modify a Datapack of a Mod you can create a normal Datapack and edit the file there.
Put the Datapack you created, in the datapack folder of your World (existing World) or choose it while you create the World.

You can take a look at the wiki how to create a Datapack: https://minecraft.fandom.com/wiki/Data_pack
Note: Instead of minecraft you need to use the Mod Id

  • Author
8 minutes ago, Luis_ST said:

You can not edit a .jar file via unpack the .jar.

If you wish to modify a Datapack of a Mod you can create a normal Datapack and edit the file there.
Put the Datapack you created, in the datapack folder of your World (existing World) or choose it while you create the World.

You can take a look at the wiki how to create a Datapack: https://minecraft.fandom.com/wiki/Data_pack
Note: Instead of minecraft you need to use the Mod Id

So by putting the datapack in the world datapack folder, it will modify the existing one ?

 

Yes, but due you override a Biome, the new Biome generation will only affect new generated Biomes.

  • Author
3 minutes ago, Luis_ST said:

Yes, but due you override a Biome, the new Biome generation will only affect new generated Biomes.

yeah, I removed the dimension folder to regenerate everything, if that's okay ?

Edited by Daltax
spelling

1 minute ago, Daltax said:

eah, I removed the dimension folder to regenerate everything, if that's okay ?

If the Biome is only generated in this Dimension then yes.

  • Author
2 minutes ago, Luis_ST said:

If the Biome is only generated in this Dimension then yes.

well they aren't only generated there, but they are already present in other dimensions. they just were not in this one mining dimension because it didn't have any generation argument other than caves and canyons

still good ?

If i understand you correctly you want that the modified Biomes also generates in the "Mining Dimension" right?

  • Author
17 minutes ago, Luis_ST said:

If i understand you correctly you want that the modified Biomes also generates in the "Mining Dimension" right?

exactly. along with some ores and some mobs. 

The Biome generation is not handled via the Biome .json itself. You need to override the BiomeSource .json (Dimension .json include Biome generation) of the Dimension.

The author has published a few data packs which could be used. Unfortunately all of them use a single Biome for the complete World.
If you wish to have only the Biome you modified above in this Dimension you can only change the Biome here to the Biome you want.
If you wish to have multiple Biomes in that Dimension i would recommend you to talk to the author,
since this would be very hard to do without the knowledge how the Mod creates the World and how the Mod sets the Noise values (used from vanilla to generate multiple Biomes).

  • Author
8 minutes ago, Luis_ST said:

The Biome generation is not handled via the Biome .json itself. You need to override the BiomeSource .json (Dimension .json include Biome generation) of the Dimension.

The author has published a few data packs which could be used. Unfortunately all of them use a single Biome for the complete World.
If you wish to have only the Biome you modified above in this Dimension you can only change the Biome here to the Biome you want.
If you wish to have multiple Biomes in that Dimension i would recommend you to talk to the author,
since this would be very hard to do without the knowledge how the Mod creates the World and how the Mod sets the Noise values (used from vanilla to generate multiple Biomes).

well. I added everything to a datapack in the world folder, and it crashed. I tried with and without the new biomes in the .json, but it crashed both times.
debug.log https://gist.github.com/Daltaxy/ea1f138d435331471a299c9f7caa7390

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