Posted September 13, 20223 yr Heya, I'm trying to make an event where if a player gets hurt in the water within a 20 block radius of a Quipper, the Quippers will turn hostile and attack the player. At the moment, the event does not trigger if I get hurt in the water. @Mod.EventBusSubscriber(modid = FeyWild.MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT) public class QuipperEvents { @SubscribeEvent public void quipperAttackTrigger(LivingHurtEvent event) { LivingEntity entity = event.getEntity(); BlockPos pos = event.getEntity().blockPosition(); Level world = event.getEntity().level; AABB blockAABB = new AABB(pos).inflate(20, 20, 20); List<QuipperEntity> entities = world.getEntities (EntityInit.QUIPPER.get(), blockAABB, Predicates.alwaysTrue()); if (entities.size() > 0 && entity.isInWater()) { FeyWild.LOGGER.info("You've frenzied the quippers!"); } } } I'm not quite sure what I'm doing wrong here, but if anyone could point me in the right direction, that would be much appreciated! Edited September 13, 20223 yr by TheMajorN solved
September 13, 20223 yr Quote value = Dist.CLIENT Why are you only subscribing to the event in single player? Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
September 13, 20223 yr Author Ah sorry, I didn't realize I had it like that. I'll change it when I get the chance. That isn't what's causing the problem though, is it? I test on a single player world.
September 13, 20223 yr If you are going to use the annotation to register event listeners, all event listeners in the class need to be public static methods.
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