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How can you program in a forge mod that the player gets an effect when he wears armour, for example?


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Jump Boost is a potion effect, it doesn't apply to items.

The correct way to do this is to add your own net.minecraft.world.entity.ai.attributes.Attribute for this (unfortunately for you, Jump Boost doesn't use an Attribute). There is one for horse jumping.

 

The quick and dirty alternate is to subscribe to LivingEquipmentChangeEvent and add/remove the mob effect yourself.

 

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If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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https://forge.gemwire.uk/wiki/Mob_Effects

For an example look at WitherSkeleton.doHurtTarget()

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If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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And events are explained on that same wiki: https://forge.gemwire.uk/wiki/Main_Page

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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Tanks warjort and now I know how to apply effects to the player and how to check if the player wears armor, but to apply an effect to the player I need to get the player object I saw a Declaration to this but It doesn't work in 1.19. Sorry for so many questions as you see I'm a beginner. And sorry if my english is bad I'm from germany

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All LivingEntityEvents have a getEntity()

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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