Jump to content

Ore Won't Generate


Noxxous

Recommended Posts

Hello, I am currently trying to get custom ore generation to work and I have tried to imitate every last bit of code from the tutorials, I've edited and I have even tried using an older version of Forge but it still isn't working. I have spent hours working on this for nothing

 

	public Lightsaber_Main() {
		IEventBus bus = FMLJavaModLoadingContext.get().getModEventBus();
		
		itemInit.Items.register(bus);
		BlockInit.Blocks.register(bus);
		
		ModSounds.register(bus);

		configuredFeatureInit.CONFIGURED_FEATURES.register(bus);
		
		PlacedFeaturesInit.Placed_Feature.register(bus);
		
		MinecraftForge.EVENT_BUS.register(this);
		
	}
public class configuredFeatureInit {

	private static final RuleTest END_STONE = new BlockMatchTest(Blocks.STONE);
	   
	public static final DeferredRegister<ConfiguredFeature<?, ?>> CONFIGURED_FEATURES 
		= DeferredRegister.create(Registry.CONFIGURED_FEATURE_REGISTRY, Lightsaber_Main.MOD_ID);

	public static final Supplier<List<OreConfiguration.TargetBlockState>> END_KYBER_CRYSTAL_ORE 
		= Suppliers.memoize(() -> List.of(
				OreConfiguration.target(OreFeatures.STONE_ORE_REPLACEABLES,
				BlockInit.kyber_crystal_ore.get().defaultBlockState()),
				
				OreConfiguration.target(OreFeatures.DEEPSLATE_ORE_REPLACEABLES,
						BlockInit.kyber_crystal_ore.get().defaultBlockState())
				));
	
	public static final RegistryObject<ConfiguredFeature<?, ?>> END_ORE_GENERATION 
		= CONFIGURED_FEATURES.register("kyber_crystal_ore", 
				() -> new ConfiguredFeature<>(Feature.ORE, 
						new OreConfiguration(END_KYBER_CRYSTAL_ORE.get(), 14)));
	
}
public class PlacedFeaturesInit {

	public static final DeferredRegister<PlacedFeature> Placed_Feature = DeferredRegister.create(Registry.PLACED_FEATURE_REGISTRY, Lightsaber_Main.MOD_ID);

	public static final RegistryObject<PlacedFeature> END_ORE = Placed_Feature.register("kyber_crystal_ore_placed",
		() -> new PlacedFeature(configuredFeatureInit.END_ORE_GENERATION.getHolder().get(), 
			commonOrePlacement(50,
				HeightRangePlacement.uniform(
					VerticalAnchor.aboveBottom(-64),
					VerticalAnchor.belowTop(319)
				)
			)
		)
	);
	
	
	public static List<PlacementModifier> commonOrePlacement(int countPerChunk, PlacementModifier height) {
		return orePlacement(CountPlacement.of(countPerChunk), height);
		
	}

	public static List<PlacementModifier> orePlacement(PlacementModifier count, PlacementModifier height) {
		return List.of(count, InSquarePlacement.spread(), BiomeFilter.biome());
	}
	
	public static List<PlacementModifier> rareOrePlacement(int count, PlacementModifier height) {
		return orePlacement(RarityFilter.onAverageOnceEvery(count), height);
	}
}

 

add_kyber_crystal_ore.json:

{
	"type": "forge:add_features",
	"biomes": "#minecraft:is_overworld",
	"features": "lightsabermod:kyber_crystal_ore_placed",
	"step": "underground_ores"
}

 

Link to comment
Share on other sites

Show the full path of your add_kyber_crystal_ore.json

It should be something like src/main/resources/data/lightsabermod/forge/biome_modifier/add_kyber_crystal_ore.json

https://forge.gemwire.uk/wiki/Biome_Modifiers#Biome_Modifier_JSONs

 

Also by setting the maximum height to 319 most of the generation attempts will fail. 

Sea level is at 64 so you will be trying to generate in the "air" which doesn't match your TargetBlockStates.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

I just copied and pasted from a tutorial and it worked. It was probably because of the rule test variable, the spawn rate being too high and the height difference. I think that the spawn rate's maximum is 50 but I'm not going to do anything else so that I don't become burnt out

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.