Posted October 25, 20222 yr private MItemTier(int p_i48458_3_, int p_i48458_4_, float p_i48458_5_, float p_i48458_6_, int p_i48458_7_, Supplier<Ingredient> p_i48458_8_) { this.level = p_i48458_3_; this.uses = p_i48458_4_; this.speed = p_i48458_5_; this.damage = p_i48458_6_; this.enchantmentValue = p_i48458_7_; this.repairIngredient = new LazyValue<>(p_i48458_8_); } What's the point of this p_i48458_3_?Why not name this variable directly like “int level”?I don’t understand
October 25, 20222 yr Vanilla minecraft code is obfuscated (encoded). After obfuscation, variables lose their names. What you see after decoding is just the variable ID.
October 25, 20222 yr You can use parchment to get more meaningful names: https://github.com/ParchmentMC/Parchment/wiki/Getting-Started Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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