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Posted

So the goal is to have a custom enchantment glint color. I've been poking around the vanilla code for how the normal enchantment glint is applied, found its texture, but I am unsure exactly which parts I need. As far as I can tell, I need a new/custom RenderType, which looks as though it needs a ShaderInstance. I'm just unsure where/how these things are registered and/or called from forge. I've tried doing some google and forums search, but have found very little information on it, and most of it seems old.

Anyone have any info/experience with this that could point me in the right direction to find some answers? Thanks :)

Posted

No experience at all. 🙂

But I do know forge has a RegisterShadersEvent and a RegisterStageEvent.

And there is also a RegisterNamedRenderTypesEvent.

Beyond that I don't know how they tie together or what else you need to do.

What tests exist in the testsuite just look to be standup tests?

 

  • Thanks 1

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted
  On 10/28/2022 at 12:28 PM, warjort said:

No experience at all. 🙂

But I do know forge has a RegisterShadersEvent and a RegisterStageEvent.

And there is also a RegisterNamedRenderTypesEvent.

Beyond that I don't know how they tie together or what else you need to do.

What tests exist in the testsuite just look to be standup tests?

 

Expand  

Thanks for this, totally didn't even think to check for events, and I should have! I have a feeling this is going to be a long arduous task, as I'm not very proficient with rendering stuff or shaders, I just wanted to make a different colored glint to apply to an item, besides the purply glow regular enchants give. I'm going to make a separate test mod project for it, as already it looks as though there might be an issue with ShaderInstance not respecting the modid passed with the ResourceLocation and just defaulting to "minecraft", but my current test is pretty messy, so I'm going to make a new tidy one for this before I look for help with that.

Of course, anyone that has any info on this subject, please feel free to post tips/hints/help/references/etc!

 

Posted

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted (edited)
  On 10/28/2022 at 2:37 PM, warjort said:
Expand  

Yeah, I'm using the latest, and it still kept switching to minecraft. Once I get a repo up with a test I'll share it here.

 

*edit: Ok, last run didn't blow up, not quite sure why, as I didn't change the registration/ResourceLocation. We'll see!

Edited by Ugdhar
Posted
  Quote

Caused by: java.io.FileNotFoundException: minecraft:shaders/core/rendertype_shadow_glint.vsh

Expand  

https://github.com/Ugdhar/NewGlintTest

Pretty much all the code in this is in the ClientEvents class, since it's rendering stuff, stuck it in there in an attempt to make sure it doesn't get loaded on a server (even though it's a test). I borrowed a lot of vanilla code as filler, since so much of it is protected/private, and I totally admit that  I don't know what a ton of this rendering code does, but I'm working on it :)

And of course, if there's an easy way of making something glow with an enchantment-like effect (but not purple, other colors), and I'm overdoing it, happy to do it the simple way!

  • 1 year later...
Posted

Hi do u know if there is any possibility to bring back old enchant glint from 1.17.1 to newer version like 1.20.4  i dont mean the texture packs but something that will make glint move and look on items like in 1.17?

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