Jump to content

Custom Dimenson with Custom Chunk generator


ErfinderLabyrinth

Recommended Posts

You can do this with datapacks. Your mod is a datapack, just add the files to src/main/resources/data

 

Wiki documenting the worldgen json format:

https://minecraft.fandom.com/wiki/Custom_world_generation

 

A gui for generating datapack jsons in general:

https://misode.github.io/

The vanilla "builtin datapack" if it had been written in json:

https://github.com/misode/mcmeta/tree/data/data/minecraft

 

Each json can be done in java code instead. Just register the corresponding object using the standard forge DeferredRegister/RegistryObject mechanism.

Things like a new ChunkGenerator implementation need to be written in code. You still register the object(s) in the same way and then reference it from your datapack.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Like I said, you can create your own ChunkGenerator, register it, then use it.

See Mojang's stand up test, DebugLevelSource for something similar to what you describe.

 

Another way is to do something like VoidStartPlatformFeature in a void dimension if you are trying to create some kind of "skyblock". Or you can use a Structure instead.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Hmmm.

You want to modify worldgen, but you don't even know how to register an object in forge?

You are going to break people's worlds. 😞 

 

https://forge.gemwire.uk/wiki/Registration

The ResourceKey you want is the "suprisingly" named:

net.minecraft.core.Registry.CHUNK_GENERATOR_REGISTRY

 

 

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

10 hours ago, warjort said:

Hmmm.

You want to modify worldgen, but you don't even know how to register an object in forge?

You are going to break people's worlds. 😞 

 

https://forge.gemwire.uk/wiki/Registration

The ResourceKey you want is the "suprisingly" named:

net.minecraft.core.Registry.CHUNK_GENERATOR_REGISTRY

 

I know how to do this, but I don't have an entry in ForgeRegistries(Requires the DeferredRegister) and I can't pass a ChunkGenerator in the ResourceKey variant

Edited by ErfinderLabyrinth
Link to comment
Share on other sites

10 hours ago, warjort said:

net.minecraft.core.Registry.CHUNK_GENERATOR_REGISTRY

From the link I posted above:

Quote

Most objects that are known within the game are handled by a Vanilla Registry or a Forge IForgeRegistry

 

Forge expands Vanilla's registries to add important features for modded environments, such as world saving of integer ids and network syncing of integer ids, to ensure consistency when different mods and entries are present.

There is no need to add those extra features for chunk generators so you just use the vanilla resource key.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

All this effort over something that is 2 or 3 lines of code.

Other people seem to be able to work it out just fine?

https://github.com/search?q=CHUNK_GENERATOR_REGISTRY&type=code

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

20 minutes ago, warjort said:

All this effort over something that is 2 or 3 lines of code.

Other people seem to be able to work it out just fine?

https://github.com/search?q=CHUNK_GENERATOR_REGISTRY&type=code

I dont know, that i can use A Registry Object in a DefferedRegister.
Another question about the codec: Can I also say that the constructor does not require a value

And how I create the Level? Which LevelType(Level, ServerLevel, ClientLevel) must I use and which Varialbles do I have to pass

Link to comment
Share on other sites

It is you that specifies how the chunk generator gets constructed in the codec you register.  i.e. which parameters it needs either from the json or other sources

Compare for example the previously mentioned DebugLevelSource that takes a single (hardcoded) biome vs the full NoisedChunkBasedGenerator that takes a BiomeSource and noise settings.

If you want a codec that takes no parameters look at for example the NoneFeatureConfiguration.CODEC

Codecs in general:

https://forge.gemwire.uk/wiki/Codecs

 

You don't create the level. The level uses you based on your generator being configured for the Dimension/WorldPreset.

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

I don't see the point of providing you with links to documentation if you don't read them.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Here's an example from the vanilla datapack I linked to earlier:

https://github.com/misode/mcmeta/blob/e7034dbd1f202250fbae9e6e155a5d76e3d30450/data/minecraft/dimension/the_end.json#L4

or this is how that DebugLevelSource is specified in a WorldPreset

https://github.com/misode/mcmeta/blob/e7034dbd1f202250fbae9e6e155a5d76e3d30450/data/minecraft/worldgen/world_preset/debug_all_block_states.json#L6

 

You have now reached my limit of wanting to help you.

You seem to expect to be treated like a baby. i.e. you want me to feed you with a spoon instead of you feeding yourself.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

Vor 59 Minuten sagte Warjort:

Hier ist ein Beispiel aus dem Vanilla-Datenpaket, das ich zuvor verlinkt habe:

https://github.com/misode/mcmeta/blob/e7034dbd1f202250fbae9e6e155a5d76e3d30450/data/minecraft/dimension/the_end.json#L4

oder so WIRD this DebugLevelSource in Einem WorldPreset angegeben

https://github.com/misode/mcmeta/blob/e7034dbd1f202250fbae9e6e155a5d76e3d30450/data/minecraft/worldgen/world_preset/debug_all_block_states.json#L6

 

Sie haben jetzt meine Grenze erreicht, Ihnen helfen zu wollen.

Sie scheinen zu erwarten, wie ein Baby behandelt zu werden. dh du willst, dass ich dich mit einem Löffel füttere, anstatt dass du dich selbst fütterst.

Thanks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi, I want to make a client-only mod, everything is ok, but when I use shaders, none of the textures rendered in RenderLevelStageEvent nor the crow entity model are rendered, I want them to be visible, because it's a horror themed mod Here is how i render the crow model in the CrowEntityRenderer<CrowEntity>, by the time i use this method, i know is not the right method but i don't think this is the cause of the problem, the renderType i'm using is entityCutout @Override public void render(CrowEntity p_entity, float entityYaw, float partialTick, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight) { super.render(p_entity, entityYaw, partialTick, poseStack, bufferSource, packedLight); ClientEventHandler.getClient().crow.renderToBuffer(poseStack, bufferSource.getBuffer(ClientEventHandler.getClient().crow .renderType(TEXTURE)), packedLight, OverlayTexture.NO_OVERLAY, Utils.rgb(255, 255, 255)); } Here renderLevelStage @Override public void renderWorld(RenderLevelStageEvent e) { horrorEvents.draw(e); } Here is how i render every event public void draw(RenderLevelStageEvent e) { for (HorrorEvent event : currentHorrorEvents) { event.tick(e.getPartialTick()); event.draw(e); } } Here is how i render the crow model on the event @Override public void draw(RenderLevelStageEvent e) { if(e.getStage() == RenderLevelStageEvent.Stage.AFTER_ENTITIES) { float arcProgress = getArcProgress(0.25f); int alpha = (int) Mth.lerp(arcProgress, 0, 255); int packedLight = LevelRenderer.getLightColor(Minecraft.getInstance().level, blockPos); VertexConsumer builder = ClientEventHandler.bufferSource.getBuffer(crow); Crow<CreepyBirdHorrorEvent> model = ClientEventHandler .getClient().crow; model.setupAnim(this); RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(), e.getPoseStack(), builder, packedLight, OverlayTexture.NO_OVERLAY, alpha); builder = ClientEventHandler.bufferSource.getBuffer(eyes); RenderHelper.renderModelInWorld(model, position, offset, e.getCamera(), e.getPoseStack(), builder, 15728880, OverlayTexture.NO_OVERLAY, alpha); } } How i render the model public static void renderModelInWorld(Model model, Vector3f pos, Vector3f offset, Camera camera, PoseStack matrix, VertexConsumer builder, int light, int overlay, int alpha) { matrix.pushPose(); Vec3 cameraPos = camera.getPosition(); double finalX = pos.x - cameraPos.x + offset.x; double finalY = pos.y - cameraPos.y + offset.y; double finalZ = pos.z - cameraPos.z + offset.z; matrix.pushPose(); matrix.translate(finalX, finalY, finalZ); matrix.mulPose(Axis.XP.rotationDegrees(180f)); model.renderToBuffer(matrix, builder, light, overlay, Utils .rgba(255, 255, 255, alpha)); matrix.popPose(); matrix.popPose(); } Thanks in advance
    • Here's the link: https://mclo.gs/7L5FibL Here's the link: https://mclo.gs/7L5FibL
    • Also the mod "Connector Extras" modifies Reach-entity-attributes and can cause fatal errors when combined with ValkrienSkies mod. Disable this mod and continue to use Syntra without it.
    • Hi everyone. I was trying modify the vanilla loot of the "short_grass" block, I would like it drops seeds and vegetal fiber (new item of my mod), but I don't found any guide or tutorial on internet. Somebody can help me?
    • On 1.20.1 use ValkrienSkies mod version 2.3.0 Beta 1. I had the same issues as you and it turns out the newer beta versions have tons of unresolved incompatibilities. If you change the version you will not be required to change the versions of eureka or any other additions unless prompted at startup. This will resolve Reach-entity-attributes error sound related error and cowardly errors.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.