Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I've added a counter to the player through IExtendedEntityProperties in NBT

It writes correctly because it starts as 0 when i create a world, it increases when I get it to and then when I close the world, exit the game and reopen the game and world, the counter is the same as I left it.

However, when I create a world and get the counter to 39, I close the world and create a new world and that world has 39 on the counter instead of 0.

Can someone help me

Here are the classes this concerns

Base class (just the method):

MinecraftForge.EVENT_BUS.register(new EventHandler_PlayerBalances());

 

EntityPlayerBalances (the one that implements IExtendedEntityProperties

package ss97.cm.minecoin;

import net.minecraft.entity.player.*;
import net.minecraft.entity.*;
import net.minecraft.nbt.*;
import net.minecraft.world.*;
import net.minecraftforge.common.*;

public class EntityPlayerBalances implements IExtendedEntityProperties
{
public final EntityPlayer player;

//Dat Variable that holds the amount of coins a player has in the "wallet"
public static int minecoinBalanceWallet = 0;

//Dat Variable that holds the amount of coins a player has in the bank
public static int minecoinBalanceBank = 0;

public final static String EXT_PROP_NAME = "EntityPlayerMinecoinBalances";

public EntityPlayerBalances(EntityPlayer player)
{
	this.player = player;
}

@Override
public void saveNBTData(NBTTagCompound compound)
{
	compound.setInteger("MinecoinBalanceWallet", this.minecoinBalanceWallet);
	compound.setInteger("MinecoinBalanceBank", this.minecoinBalanceBank);
}

@Override
public void loadNBTData(NBTTagCompound compound)
{
	this.minecoinBalanceWallet = compound.getInteger("MinecoinBalanceWallet");
	this.minecoinBalanceBank = compound.getInteger("MinecoinBalanceBank");
}

@Override
public void init(Entity entity, World world)
{

}

}

 

EventHandler_PlayerBalances (The EventHandler I registered in the base class)

package ss97.cm.minecoin;

import net.minecraft.client.Minecraft;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.EntityEvent.EntityConstructing;

public class EventHandler_PlayerBalances
{
public Minecraft mc;

//Event for registering EntityPlayerBalances
@ForgeSubscribe
public void onEntityConstructing(EntityConstructing event)
{
	if (event.entity instanceof EntityPlayer && event.entity.getExtendedProperties(EntityPlayerBalances.EXT_PROP_NAME) == null)
	{
		event.entity.registerExtendedProperties(EntityPlayerBalances.EXT_PROP_NAME, new EntityPlayerBalances((EntityPlayer)event.entity));
	}
}
}

 

Thanks in advance.

public static int minecoinBalanceWallet = 0;
public static int minecoinBalanceBank = 0;

The balances are defined static, which (if this on its own doesn't ring any bells) means that they can't be instantiated, and are the same in every world.

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

and or, even if you close the game and reopen it you still load the same file even if its a different player name

 

watchout for that

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.