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[1.18.x-1.19.x] How to create the GuiConfig from back in 1.12 and older versions


American2050

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I haven't been updating mods in a while but I remember back in 1.12.2 and older versions there was a "GuiConfig" that we could extend and together with a "IModGuiFactory" that was enough to register the in-game Config GUI from @Mod passing the guiFactory in question.

All that to get the "Config" button working in-game.

What is the method to achieve this in newer versions like 1.18.x and 1.19.x - I couldn't find anything in the Documentation (Or maybe I missed it)

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Something like:

@EventBusSubscriber(modid = MODID, bus = Bus.MOD, value = Dist.CLIENT)
public class ConfigScreenTest {

    @SubscribeEvent
    public static void clientSetupEvent(FMLClientSetupEvent event) {
        event.enqueueWork(() -> {
            ModLoadingContext.get().registerExtensionPoint(ConfigScreenFactory.class, () -> new ConfigScreenFactory(ConfigScreenTest::createConfigScreen));
        });
    }

    public static Screen createConfigScreen(Minecraft minecraft, Screen mainConfigScreen) {
        return new ErrorScreen(Component.literal("Title"), Component.literal("Error"));
    }
}

Obviously you should minecraft.setScreen(mainConfigScreen) when you are done, unlike my stupid example. 🙂 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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Maybe this if you don't want to write it yourself? https://www.curseforge.com/minecraft/mc-mods/configured

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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