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[1.19.2] Multiple models for the same entity depending on it's age


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Posted

How would I go about rendering a different model (maybe three) for an entity depending on it's age? How can I even access age information about the entity from it's model class?

Ex:
at -60 minutes : render infant model
at -20 minutes : render juvenile model
at 0+ minutes (when no longer baby) : render normal model

I've tried looking online for similar posts and looking through minecraft's source code and I couldn't find anything. Help would be GREATLY appreciated.

Posted

PufferFishRenderer except you would use the "age" instead of the "puffState" to determine the model.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted (edited)
  On 12/28/2022 at 5:09 PM, warjort said:

PufferFishRenderer except you would use the "age" instead of the "puffState" to determine the model.

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I've updated my code to an extent but I hit a brick wall when thinking about how to create multiple ModelLayerLocation for the same entity. I'm getting "no model for layer blah blah:blah ..." errors.

Edited by Novality
grammar error
  • 11 months later...

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