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Posted

a maneira como pensei em fazer isso foi manipulando o evento onLeftClickBlock que, quando ativado, pega o leito rochoso e define seu setHardness como 1, mas ainda não consigo fazer o leito rochoso cair.
desculpe meu ingles ruim

Edited by Miguel654

  • Miguel654 changed the title to I'm trying to make a pickaxe that breaks bedrock (Resolv)

You can't/shoudn't modify the properties of bedrock. There is only 1 bedrock block in the whole game that is used for all BlockStates in the world.


If you look at the MultiplayerGameMode class you will see blocks with destroy time < 1.0f are hardwired never to be mined (except in creative mode).

Even if you do hack it so you can mine bedrock, its block properties set the loot table to BuiltinLootTables.EMPTY, so nothing will drop.

 

What you are trying to do is problematic. Bedrock is designed to be unbreakable for a reason.

You need some other mechanism.

 

e.g.

Make your own bedrock block that can be mined and has a loot table.

Switch the bedrock for your block when the player starts mining a bedrock block with your pickaxe.

But that simplistic solution has the problem that if the player stops mining early, you would be left with the wrong bedrock in the world that others could potentially mine.

Maybe you could make your block have a random tick so it automatically turns back to real bedrock after a certain time?

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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