Jump to content

Im new to modding and I dont see in the exemple mod that i have the CreativeModeTabEvent event


YairKro

Recommended Posts

Duplicate post.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Link to comment
Share on other sites

If you mean the CreativeModeTabEvent.Register event, to register your own tab, you need to create a listener on the mod bus

@Mod.EventBusSubscriber(modid = "your_mod_id", bus = Mod.EventBusSubscriber.Bus.MOD)
public class CreativeTabEvents {
  
  @SubscribeEvent
  public static void onRegisterCreativeTabs(final CreativeModeTabEvent.Register event) {

	event.registerCreativeModeTab(new ResourceLocation("your_mod_id", "tab_name"),
                builder -> builder
                        .icon(() -> new ItemStack(MyModItems.MyItem))
                        .title(Component.translatable("itemGroup." + "your_mod_id" + "." + name)) //you are not forced to this syntax, but it's pretty common
                        .build());
  }
}

Assuming that MyModItems.MyItem is an item in a class of your mod that has all the items (of course you can set it to whatever item or block you want, even vanilla ones).

If, instead, you want to add items to your creative tab, you need to listen to the CreativeModeTabEvent.BuildContents event, in a similar way. In here you want to check which tab is being populated (event.getTab()) and, if is your tab, add as many item stacks as you want using event.acceptAll(itemStacks) method
 

@SubscribeEvent
  public static void onTabBuildContents(final CreativeModeTabEvent.BuildContents event) {
	final CreativeModeTab tab = event.getTab();
  	if(tab.equals(MY_CREATIVE_TAB)) {
      	event.acceptAll(List.of(
      		new ItemStack(MyModItems.MyItem),
        	new ItemStack(MyModItems.MySecondItem)
        	...
      ));
    }
  }

Of course you need to have reference to your tab, so when you register it during the CreativeModeTabEvent.Register event make sure to store the registered tab into a variable so you can use it later on to add items to it.

You can see how I handle my tabs here to get an idea: https://github.com/JimiIT92/MineWorld/blob/master/src/main/java/org/mineworld/core/MWTabs.java

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • You shouldn't be extracting the mod .jar, just place it in your mods folder.
    • so basically another rundown of my probelm. Im the admin of a 1.20.1 modded server. Were using forge 47.2.0 but tested this issue in other forge versions too on sevrer and client side. so the forge version isnt the issue. The bug happens in following instances. Were using the attacks of the jujutsucraft mod by orca normally. And for everyone that stands there nothing changes. But everyone who wasnt in the chunks before or who relogins again those chunks will appear invisible for the most part. I tried fixing this be removing and adding following mods in many combinations. Embeddium, canary, memoryleakfix, ai improvements, Krypton reforges, better chunkloading, radium reforged, embeddium plus, farsight, betterchunkloading, oculus I tested most of these mods alone and in differents combinations with each other and without the mods. What i noticed is zhat when i removed  . most invisible chunks will return or semi return. and only ine or two chunks stay invisible. I rechanged those mids mostly on the cöient side but also some in the serveside. Ir most likely isnt an issue with another non performance mod since i noticed this thing with embeddium. Ans also the problem wasnt there im the beginning of the server. Granted since then we updated some of the mods that add content and their lib mod. But i went to every big mods discord and community that we have and i didnt find someone else havinf that chunk problem. Heres the link to a video of the Problem. https://streamable.com/9v1if2     heres the link to the modlist: https://ibb.co/myF8dtX     Pleaee im foghting for months with this problem. All the performance mods kn the modlist are for sure not the issue i tested without all of them.
    • It looks like you're only setting the health if the thing you are hitting is a player.  
    • It sounds like you accidentally have two items that are both named "orange". Ensure that you give items unique names in the string when you register them. That's one of the more annoying errors to track down if you don't know what's causing it, though.
    • when i tried downloading blockfront from curseforge for version 1.20.1 i get the winrar file  and that i extract and i just get the "manifest.json" file no mod when exctracted
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.