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Posted

I'm making a mod for a creature in minecraft forge 1.19. Animation as well as the creature itself are made using geckolib3. I have a problem that when mob move there is no animation.

If I set the walking animation to idle animation then I see that the walking animation is fine

attached the code responsible for the animation

 

private AnimationFactory factory = new AnimationFactory(this);

private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event) {
        if (event.isMoving()) {
            event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.capybara.walk", true));
        }
        else { // any state that is not event.isMoving() falls here
            event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.capybara.idle", true));
        }
        return PlayState.CONTINUE;

    }

    @Override
    public void registerControllers(AnimationData data) {
        data.addAnimationController(new AnimationController(this, "controller", 0, this::predicate));
    }

    @Override
    public AnimationFactory getFactory() {
        return factory;
    }

 

The calculation done for determining whether an entity is moving is (x + z)/2 > 0.015 (default) and limbSwingAmount != 0. Most likely, your entity's speed is too low to be detected when moving.

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