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I need to perform an action on an entity every 5 seconds


Miguel654

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Don't expect us to write/design your mod for you.

 

But the simplest way is to add some code to your entity's tick() method and then check the ticks

@Override 
public void tick() {
        super.tick();
        if (!this.level.isClientSide && this.tickCount % 100 == 0) { // 100 ticks = 20 * 5 = 5 seconds
           // do stuff
        }
}

You can use LivingTickEvent if it is not your entity.

 

Or you can create your own tick/cooldown counter for your entity.

e.g. look at "chargeTime" in the GhastShootFireballGoal for a vanilla example of a cooldown.

There are many other examples in vanilla of varying complications, e.g. animal breeding, villager trading, etc.

 

Finally, you can look on github at the source code for a mod that does something similar to what you are trying to do.

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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10 hours ago, warjort said:

Don't expect us to write/design your mod for you.

 

But the simplest way is to add some code to your entity's tick() method and then check the ticks

@Override 
public void tick() {
        super.tick();
        if (!this.level.isClientSide && this.tickCount % 100 == 0) { // 100 ticks = 20 * 5 = 5 seconds
           // do stuff
        }
}

You can use LivingTickEvent if it is not your entity.

 

Or you can create your own tick/cooldown counter for your entity.

e.g. look at "chargeTime" in the GhastShootFireballGoal for a vanilla example of a cooldown.

There are many other examples in vanilla of varying complications, e.g. animal breeding, villager trading, etc.

 

Finally, you can look on github at the source code for a mod that does something similar to what you are trying to do.

Thanks

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