Posted May 26, 20232 yr Greetings, everyone. I've embarked on my journey to create my first Minecraft mod as I've had the idea of making my own custom follower for some time now. I've managed to create the entity, it spawns in the game, and it has the most basic AI to follow the player at all times. The next step for me was to give the entity its own inventory and allow the player to access that inventory to give or equip items to the follower. Believe me, I've spent entire days watching tutorials and analyzing chest and horse code to get an idea of how to do it, but it has been impossible for me. I'm not sure if I'm on the right track. The furthest I've gotten was using the ItemStackHandler class and assigning a number of slots to the entity, assuming that the entity already has its own inventory slots. I understand that you may not be able to provide me with ready-made code, but I would greatly appreciate it if you could guide me in the right direction, point out the classes I should review, recommend any tutorials that explain that part, or any little thing that could help me. Thank you very much.
May 26, 20232 yr This explains container menus, there is an example at the bottom for opening one for an entity https://docs.minecraftforge.net/en/latest/gui/menus/ Edited May 26, 20232 yr by warjort Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post.
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