Posted October 4, 201312 yr So, I have a TileEntity that extends IInventory. I now want to make it so players can only take items out of the inventory and never put them in. How would I go about that? http://i.imgur.com/nVI9Y.png[/img]
October 4, 201312 yr You would need to create a custom Slot class that returns false for isValid. The TE would be able to move inventory items around all it wants, as the isValid check only applies to players (there's another, separate function for sided inventories for things like pipes). Check the GUI for the furnace. The slot on the right is the kind you're looking at. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 4, 201312 yr Author Is there an easier way to add your own slots than replacing each slot in EntityPlayer.openContainer? It just seems a bit messy. http://i.imgur.com/nVI9Y.png[/img]
October 4, 201312 yr How do you mean? You're just replacing the creation of normal Slots by your own slot in your Container class, right? That isn't messy.. Or can you show some code what you think is messy? Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.
October 4, 201312 yr Author I don't have a container class. Just a TileEntity that implements IInventory.I just call displayGUIChest whenever someone right clicks the containing block. http://i.imgur.com/nVI9Y.png[/img]
October 4, 201312 yr You should create your own GUI container classes. They aren't that difficult. Annoying, time consuming, and taking a ton of classes. But not difficult. http://www.minecraftforge.net/wiki/Containers_and_GUIs Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 4, 201312 yr Annoying, time consuming but not difficult Indeed! well spoken Draco lol If you guys dont get it.. then well ya.. try harder...
October 4, 201312 yr Annoying, time consuming but not difficult Indeed! well spoken Draco lol If I can ever get around by NOT making a custom GUIcontainer I will, like when I created a different kind of dispenser (it had different behaviors but was for all intents and purposes still a dispenser) I just extended TileEntityDispenser and used the Dispenser GUI. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
October 4, 201312 yr Author Okay, thanks for the help. I'll give it a shot. http://i.imgur.com/nVI9Y.png[/img]
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