Jump to content

Recommended Posts

Posted

Anyone have any experience with this?

 

I would like to add to world generation additional structures that are on the same level as pyramids and temples.  Other than having to build the code for the structure itself, what do I need to do to get this to happen in the cleanest way possible?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Avoding the bunch of .setBlock's and instead use schematics for the structures is probably the best tip I could give you.

Tehbeards has a good API for loading schematics called LibSchematic [Link: https://github.com/tehbeard/LibSchematic], also check out his example of use in the LibSchematic.Sh which is also on github.

 

I believe you can do the generation just like you would for any other world gen, like trees and ores.

Check if it's the biome types you want, then do a simple check to see that it's ground and not air under the location of it's corner locations and place it.

  Quote

If you guys dont get it.. then well ya.. try harder...

Posted

ScatteredFeatures has code to insuring that they don't generate in neighboring chunks (cursory glance indicates minimum distance of 8 chunks, maximum 32 chunks).  Which implies that that code has some method of determining where other instances of it are.

 

That isn't going to be something I can replicate with an IWorldProvider.

 

  Quote
Avoding the bunch of .setBlock's and instead use schematics for the structures is probably the best tip I could give you.

 

I was going to be designing via schematic anyway.  Then use a schematic -> Java converter I'd found (it was last updated for 1.3.2, but that is still sufficient to use replacement blocks, ie. "iron ore is my blockA, coal ore is my blockB...." so I could go in and replace blockID references)

I was unaware that there was a direct schematic loading API.  Neat.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

The code from the java converters becomes rather messy, also they may hit the line limit for massive structures lol ^^

 

Aha I have no idea on how to easily implement ScatteredFeatures, my initial thoughts with saving the chunk coords in a list and checking against that is probably not the cleanest way to do that.

  Quote

If you guys dont get it.. then well ya.. try harder...

Posted
  On 10/4/2013 at 5:54 PM, Mazetar said:

The code from the java converters becomes rather messy, also they may hit the line limit for massive structures lol ^^

 

I'm not making a massive structure.  The one converter I was looking at has a limit of...1500 blocks in a single segment.  Waaay more than I need. :)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 10/4/2013 at 7:36 PM, vdvman1 said:

You could have a look at how the eye of ender finds the stronghold to find the nearby structures

 

The stronghold generator holds references to the three it creates and there's a special magical function in the IChunkProvider that allows retrieving that info.  Not really valid for a structure that isn't limited, nor does it work for arbitrary structures:

 

public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
    {
        return "Stronghold".equals(par2Str) && this.strongholdGenerator != null ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;
    }

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

For structures such as villages and such, whenever one generates the chunk coordinates are stored in a map in MapGenStructure:

if (this.canSpawnStructureAtCoords(par2, par3))
{
     StructureStart structurestart = this.getStructureStart(par2, par3);
     this.structureMap.put(Long.valueOf(ChunkCoordIntPair.chunkXZ2Int(par2, par3)), structurestart);
     this.func_143026_a(par2, par3, structurestart);
}

This way the generator can check 'structureMap' to see if the coordinates currently generating already have a structure and, if so, skip it.

 

I'm sure you could do something similar for your scattered feature.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • One fateful day, my life took an unexpected turn when I received a phone call that would change everything. The voice on the other end claimed to be from my bank, delivering alarming news: my account had been frozen due to suspicious activity. Panic surged through me as I listened, my heart racing at the thought of losing my hard-earned savings. At that moment, I had about 130,000 USD in my bank, equivalent to around 2 BTC. The caller spoke with such authority and urgency that I felt compelled to act immediately. They insisted that the only way to protect my funds was to transfer Bitcoin BTC to them for "safekeeping. In my fear and confusion, I believed I was making a wise decision to secure my finances. Without fully grasping the implications, I complied and transferred the equivalent of my savings in Bitcoin, convinced I was safeguarding my money. It wasn’t until later that the reality of my situation hit me like a ton of bricks. I had been duped, and the weight of my mistake was unbearable. Shame and disbelief washed over me as I realized how easily I had been manipulated. How could I have let this happen? The feeling of vulnerability was overwhelming, and I was left grappling with the consequences of my actions. I learned about a recovery expert named RAPID DIGITAL RECOVERY. Desperate to reclaim what I had lost, I reached out for help. RAPID DIGITAL RECOVERY was knowledgeable and reassuring, explaining that there was a chance to trace the Bitcoin I had sent. With their expertise, they tracked the stolen funds to a peer-to-peer (P2P) exchanger based in the United Kingdom. This revelation sparked a glimmer of hope within me, a sense that perhaps justice could be served. RAPID DIGITAL RECOVERY collaborated with Action Fraud, the UK's national reporting center for fraud and cybercrime, to take decisive action against the scammers. Knowing that law enforcement was involved provided me with a sense of relief. The thought that the culprits behind my suffering could be brought to justice was comforting. In an incredible turn of events, RAPID DIGITAL RECOVERY successfully recovered all my funds, restoring my faith in the possibility of justice and recovery.
    • My game crashed in 1.12.2 here is the crash log https://pastebin.com/6MYu4mGy
    • I created a Modpack Forge in 1.20.1 for my friend and I. There are 135 mods including "Essential". I was able to play an 8 hour session without problem but when I relaunch my world, I crashed when I opened the menu of the game "ESC" or after about 15 minutes of session. I can't find the source of the problem. Latest.log and Debug.log : https://paste.ee/p/B0npvlRw
    • Hello! Faced with the same problem. Can you please describe in more detail how you rewrote the toNetwork and fromNetwork methods?
    • Why not?   Please explain what you have tried, in detail. Step by step is installing the server, placing mod .jar files in the mods folder within the folder you installed the server, and running the run.bat file. If this is not working for you, please post the debug.log from the logs folder to a site like https://mclo.gs and post the link to it here.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.