Jump to content

Recommended Posts

Posted

I'm currently trying to add a 2 second delay after a pig's death, but it just ends up freezing the pig for 2 seconds and then doing everything else. Is there a way to wait 2 seconds without freezing the game's thread?

 

EventEntity

 

 

package assets.darkorigins.event;

 

import net.minecraftforge.event.entity.living.LivingDeathEvent;

 

public class EventEntity

{

 

public static void deathEnderDragon(LivingDeathEvent event) //This method is called whenever a pig is killed

{

 

if(!event.entityLiving.worldObj.isRemote)

{

 

Thread thread = new Thread();

 

System.out.println("WAITING...");

 

try

{

 

thread.sleep(2000);

 

}catch(InterruptedException e){}

 

System.out.println("HI!");

 

}

 

}

 

}

 

 

Kain

Posted

Try this.wait()

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I had to mess around with a bunch of stuff, but whenever I kill a pig, it prints nothing.

 

EventEnderDragon

 

 

package assets.darkorigins.event;

 

import net.minecraftforge.event.entity.living.LivingDeathEvent;

 

public class EventEnderDragon extends EventBase

{

 

public EventEnderDragon(LivingDeathEvent event)

{

 

super(event);

 

}

 

protected void init(LivingDeathEvent event) throws Exception

{

 

super.init();

 

if(!event.entityLiving.worldObj.isRemote)

{

 

System.out.println("WAITING...");

 

this.wait(2);

 

System.out.println("HI!");

 

}

 

}

 

}

 

 

 

EventBase

 

 

package assets.darkorigins.event;

 

import net.minecraftforge.event.entity.living.LivingDeathEvent;

 

public class EventBase

{

 

public EventBase(LivingDeathEvent event)

{

 

super();

 

}

 

protected void init() throws Exception

{

 

 

 

}

 

}

 

 

 

DarkOriginsEvent

 

 

package assets.darkorigins;

 

import net.minecraft.entity.passive.EntityPig;

import net.minecraftforge.event.ForgeSubscribe;

import net.minecraftforge.event.entity.living.LivingDeathEvent;

import assets.darkorigins.event.EventEnderDragon;

 

public class DarkOriginsEvent

{

 

@ForgeSubscribe

public void entityDeath(LivingDeathEvent event)

{

 

if(event.entityLiving instanceof EntityPig){new EventEnderDragon(event);}

 

}

 

}

 

 

 

 

 

Do you have any other suggestions to try to add a delay?

Kain

Posted

Don't really understand, but would I make a TickHandler, add a method to count the ticks, and then make a call to the TickHandler from the Event?

Kain

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.