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Posted

Hey, I am a fairly new Mod Maker (started a few weeks ago) and I was wondering if it were possible in Forge without editing any forge/vanilla files to check the current time and use it in an if statement. All help is greatly appreciated, and thanks in advance.

Posted

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

yeah its possible. In the World.Class is a function called:

 

getWorldTime();

getTotalWorldTime();

setWorldTime(long time);

 

That is what you need. But before you code you should read a lot of sources. And try to understand what function does what. (not every singel.)

but the important one like setBlock, getTile/Block/Meta/ItemStack

how to create something, How to use something.

When you have an error where you have to look. and and and.

Posted

World world != World

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You can not access always accsses functions from a class like this:

 

int time = World.getWorldTime();

 

that would not work because from where should he get the time. its like you want to know how much is in a cup, but you do not tell which cup.

 

You had everything what you need.

 

But the thing is you only can access the client side (on a server would it not work)

make this instead of your old code:

 

long clientTime;

 

public boolean onTickInGame(float time, Minecraft instances)

{

    clientTime = instances.theWorld.getWorldTime();

    return false;

}

 

But this only works on client time^^"

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