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Posted

Hello,

 

I'm having problems with rendering a .obj. It's being rendered, but not correctly. Here is a screenshot of what i mean (the funny thing is that the block doesn't even render after i take a screenshot):

 

width=800 height=640http://i.imagebanana.com/img/5zvdynpm/20131008_16.39.52.png[/img]

 

I've just created a new project in blender and directly exported it to obj with this settings (someone posted this settings on the forum here):

 

Selection Only [ ]

Animation [ ]

Apply Modifiers [X]

Include Edges [X]

Smooth Groups [ ]

Include Normals [ ]

Include UVs [X]

Write Materials [X]

Triangulate Faces [ ]

Write Nurbs [ ]

Polygroups [ ]

Objects as OBJ Objects [X]

Objects as OBJ Groups [ ]

Material Groups [ ]

Keep Vertex Order [ ]

 

Here is my model class:

 

 

public class PoseblockModel extends ModelBase
{
IModelCustom model;

public PoseblockModel()
{
	model = AdvancedModelLoader.loadModel("/assets/brickcraft/textures/test.obj");
}

public void Render(TileEntity par1Entity, double x, double y, double z)
{
    GL11.glPushMatrix();

    GL11.glTranslatef((float)x + 0.5F, (float)y + 0.5F, (float)z + 0.5F);

    GL11.glScalef(0.5F, 0.5F, 0.5F);
    
    model.renderAll();

    GL11.glPopMatrix();
}
}

 

 

Unfortunly the site of Minalien is under construction and i can't find the old blog post.

 

At the TESR i'm just using:

 

 

new PoseblockModel().Render(tileentity, d0, d1, d2);

 

 

to render the model.

 

And my block class has this in it:

 

 

@Override
public boolean renderAsNormalBlock() 
{
	return false;
}

@Override
public boolean isOpaqueCube() 
{
	return false;
}

@Override
public int getRenderType()
    {
	return -1;
}

 

 

I hope you can help me!

 

ss7

You sir are a god damn hero.

I was told that "Triangulate Faces [ ]" should be on when exporting to minecraft, dunno if it's requirement but it fixed a problem I had earlier at least :)

 

Also is there any output in the console during launch of minecraft or placement of the block which relates to it?

 

If you guys dont get it.. then well ya.. try harder...

I had something like this happen when I forgot to register my renderer. Hehe.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

I had something like this happen when I forgot to register my renderer. Hehe.

 

did it still rendered something, like in the image above or did it render nothing?

Just curious as I wouldn't expect it to render anything when the render isn't registered so if this is the solution it would be nice to know for later similar questions ;)

If you guys dont get it.. then well ya.. try harder...

I had something like this happen when I forgot to register my renderer. Hehe.

 

did it still rendered something, like in the image above or did it render nothing?

 

It rendered a blank, off-white cuboid, just like in the OP. :D

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Hello,

 

I tried it with Triangulate Faces, but the issue is still there.

 

Yes, i registered the renderer and no there is no output in the console during launch or placement of my block.

 

ss7

You sir are a god damn hero.

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