Posted October 12, 201312 yr Model Code package codedmodding.mods.electricraft.power.wire; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelWire extends ModelBase { //fields ModelRenderer Down; ModelRenderer Out1; ModelRenderer Up; ModelRenderer Centre; ModelRenderer Out2; ModelRenderer Out3; ModelRenderer Out4; public ModelWire() { textureWidth = 64; textureHeight = 32; Down = new ModelRenderer(this, 0, 0); Down.addBox(0F, 0F, 0F, 2, 7, 2); Down.setRotationPoint(-1F, 17F, -1F); Down.setTextureSize(64, 32); Down.mirror = true; setRotation(Down, 0F, 0F, 0F); Out1 = new ModelRenderer(this, 0, 0); Out1.addBox(0F, 0F, 0F, 9, 2, 2); Out1.setRotationPoint(-1F, 17F, -1F); Out1.setTextureSize(64, 32); Out1.mirror = true; setRotation(Out1, 0F, 0F, 0F); Up = new ModelRenderer(this, 0, 0); Up.addBox(0F, 0F, 0F, 2, 7, 2); Up.setRotationPoint(-1F, 10F, -1F); Up.setTextureSize(64, 32); Up.mirror = true; setRotation(Up, 0F, 0F, 0F); Centre = new ModelRenderer(this, 0, 0); Centre.addBox(0F, 0F, 0F, 2, 2, 2); Centre.setRotationPoint(-1F, 17F, -1F); Centre.setTextureSize(64, 32); Centre.mirror = true; setRotation(Centre, 0F, 0F, 0F); Out2 = new ModelRenderer(this, 0, 0); Out2.addBox(0F, 0F, 0F, 2, 2, 9); Out2.setRotationPoint(-1F, 17F, -1F); Out2.setTextureSize(64, 32); Out2.mirror = true; setRotation(Out2, 0F, 0F, 0F); Out3 = new ModelRenderer(this, 0, 0); Out3.addBox(0F, 0F, 0F, 9, 2, 2); Out3.setRotationPoint(-8F, 17F, -1F); Out3.setTextureSize(64, 32); Out3.mirror = true; setRotation(Out3, 0F, 0F, 0F); Out4 = new ModelRenderer(this, 0, 0); Out4.addBox(0F, 0F, 0F, 2, 2, 9); Out4.setRotationPoint(-1F, 17F, -8F); Out4.setTextureSize(64, 32); Out4.mirror = true; setRotation(Out4, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); renderCenter(f5); } public void renderDown(float f) { Down.render(f); } public void renderUp(float f) { Up.render(f); } public void renderCenter(float f) { Centre.render(f); } public void renderOut1(float f) { Out1.render(f); } public void renderOut2(float f) { Out2.render(f); } public void renderOut3(float f) { Out3.render(f); } public void renderOut4(float f) { Out4.render(f); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity ent) { super.setRotationAngles(f, f1, f2, f3, f4, f5, ent); } } TileSpecialRender package codedmodding.mods.electricraft.power.wire.copper; import net.minecraft.block.Block; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; import codedmodding.mods.electricraft.power.wire.ModelWire; public class RenderCopperWire extends TileEntitySpecialRenderer { //The model of your block private final ModelWire model; private String tex; public RenderCopperWire(String str) { this.model = new ModelWire(); tex = str; } private void adjustRotatePivotViaMeta(World world, int x, int y, int z) { int meta = world.getBlockMetadata(x, y, z); GL11.glPushMatrix(); GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F); GL11.glPopMatrix(); } @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) { //The PushMatrix tells the renderer to "start" doing something. GL11.glPushMatrix(); //This is setting the initial location. GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); //This is the texture of your block. It's pathed to be the same place as your other blocks here. //Outdated bindTextureByName("/mods/roads/textures/blocks/TrafficLightPoleRed.png"); //Use in 1.6.2 this bindTexture(new ResourceLocation(tex)); //the ':' is very important //This rotation part is very important! Without it, your model will render upside-down! And for some reason you DO need PushMatrix again! GL11.glPushMatrix(); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); //A reference to your Model file. Again, very important. this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); //Tell it to stop rendering for both the PushMatrix's GL11.glPopMatrix(); GL11.glPopMatrix(); } //Set the lighting stuff, so it changes it's brightness properly. private void adjustLightFixture(World world, int i, int j, int k, Block block) { Tessellator tess = Tessellator.instance; float brightness = block.getBlockBrightness(world, i, j, k); int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0); int modulousModifier = skyLight % 65536; int divModifier = skyLight / 65536; tess.setColorOpaque_F(brightness, brightness, brightness); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) modulousModifier, divModifier); } } Block package codedmodding.mods.electricraft.power.wire.copper; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class CopperWire extends BlockContainer { public CopperWire(int id) { super(id, Material.cloth); } @Override public TileEntity createNewTileEntity(World w) { return new TileCopperWire(); } public boolean renderAsNormalBlock() { return false; } public int getRenderType() { return -1; } public boolean isOpaqueCube() { return false; } } TileEntity package codedmodding.mods.electricraft.power.wire.copper; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; public class TileCopperWire extends TileEntity { public TileCopperWire() { } public void writeToNBT(NBTTagCompound t) { } public void readFromNBT(NBTTagCompound t) { } public void updateEntity() { } } Anyone know?
October 12, 201312 yr Question is too vague. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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