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How do I generate blocks like clay


Jeerdus

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This may be helpful (note: several things are going on in that class, quicksand is the only one you need to look at).

 

I'm not sure that clay uses WorldGenLakes(...) but it probably uses something close.

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Here's the main mod file: (I've removed all the blocks that aren't important)

http://paste.minecraftforge.net/view/cade39d3

Here's the Lithium Clay code:

http://paste.minecraftforge.net/view/e92fcf86

And finally here's the Lithium Clay Item code:

http://paste.minecraftforge.net/view/d41fef46

 

The WorldGen file is basicly the same as WorldGenClay (only with modified block ids)

http://paste.minecraftforge.net/view/834e1813

 

The problem is that I need to somehow define it in the main mod code for it to load up the WorldGenLithium file.

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        worldGen = new WorldGenLithium (someVal);

        GameRegistry.registerWorldGenerator(worldGen);

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

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Then implement IWorldGenerator rather than extending WorldGenerator

 

Note:

That will probably cause errors, which you will need to fix, but the bulk of what you want to happen will remain constant.  You'll probably just end up retyping a variable or method name.

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I tried implementing IWorldGenerator, but then it want's to add unimplemented methods. I add the "public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)" method and then I get completely stuck.

I don't know what am I supposed to do.

I'll give a cookie to someone who helps me with this.

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Uh huh.  You add the unimplemented methods, the move the code that exists in the methods you have into those methods.

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return true/false; -> return;

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par3/4/5 are an XYZ block location.  IWorldGenerator passes a chunkX and chunkZ (so cX of 10 = world location of 160).  You'll have to calculate Y manually.

See this class for an example.

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Take a look at my IWorldGenerator class again.  Specifically the ch variable.

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You would need to poll the chunk for those blocks (see my "locate stronghold" code) then perform a replacement if the RNG says so.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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