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Tile Entity Changing BoundingBox


thebest108

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I want my tile entity to change the parent block's bounding box every tick, but I can't seem to find a reference to the parent block from the tile entity. Is there some method I'm overlooking?

Edit: How would I use a tile entity to tick a block, I don't know what to put in the world.scheduleUpdate methods

"you seem to be THE best modder I've seen imo."

~spynathan

 

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Hi

 

The direct answer to your question is that the TileEntity knows its [x,y,z], so you can access the block at [x,y,z] using

World.getBlockID() and World.getBlockMetadata()

 

But I think that this probably won't help you much, because every block of that type has the same bounding box.  I think what you're asking is backwards - i.e. the Block should be asking its TileEntity what the bounding box is, since the TileEntity stores that information, not the block.

 

Why do you want to change the bounding box, i.e. what effect are you trying to achieve?

 

Your TileEntity ticks every time so you can just tick the block from the TileEntity tick-?

 

Lots of vanilla code uses scheduleUpdate, but I'm not sure it's really what you need.

 

-TGG

 

 

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What would I put in the parameters for schedule update? It's just par1-par5.

 

X, Y, Z, BlockID, Delay (in ticks)

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Thx. I mean to change all of those. ATM I'm working on a project that's sure to get some heads turning, but I haven't done enough of it yet that I'll say what it is. What I will say is that it's very cool and revolutionary ;D. Thx for the help.

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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