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Posted
  On 11/10/2013 at 11:37 PM, deadrecon98 said:

How would I call it from another class though? I need it to add a counter to it on an item right click.

 

That is not how you should be saving this info.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Posted
  On 11/11/2013 at 2:46 AM, Draco18s said:

  Quote

How would I call it from another class though? I need it to add a counter to it on an item right click.

 

That is not how you should be saving this info.

 

Well then could you please tell me what to do? We are 3 pages into this am I am getting no closer.

Posted

This is the first time you've mentioned that you want a counter ON an item.  For that, just use the NBT tags already accessible on the item stack.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 11/11/2013 at 3:17 AM, Draco18s said:

This is the first time you've mentioned that you want a counter ON an item.  For that, just use the NBT tags already accessible on the item stack.

 

No! That is not what I am trying to do! Would you just read it! I want it to add one to it whenever you right click. I do not want it only on the item.

Posted

Ok look:

 

If you have an item that is modifying a counter, either:

 

A) the counter is ON the item

B) ALL INSTANCES OF THAT ITEM will modify the SAME counter

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

@Draco, one can always modify a counter in a different class on an Item right click, it doesn't have to be in the Item/ItemStack itself, but yeah, the poster's intent isn't very clear, so...

 

@deadrecon98 - diesieben07 showed you code he has made that works for saving data to the world, you just need to modify it to suit your needs. Add a method to your extension of the WorldSavedData class to call from item right click that increments a counter in it and marks it dirty, or whatever else you feel like modifying. You know all the basics of Java, right, so you should be good to go with the information you have.

 

Otherwise, could you explain exactly in the most specific way possible what you are trying to do?

Posted
  On 11/11/2013 at 2:29 PM, coolAlias said:

@Draco, one can always modify a counter in a different class on an Item right click, it doesn't have to be in the Item/ItemStack itself, but yeah, the poster's intent isn't very clear, so...

 

Which is option B.  Problem is I don't know if that's what he actually wants to happen because it would mean that ALL players on the server would be modifying the SAME value.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 11/11/2013 at 2:53 PM, Draco18s said:

  Quote

@Draco, one can always modify a counter in a different class on an Item right click, it doesn't have to be in the Item/ItemStack itself, but yeah, the poster's intent isn't very clear, so...

 

Which is option B.  Problem is I don't know if that's what he actually wants to happen because it would mean that ALL players on the server would be modifying the SAME value.

 

B) ALL INSTANCES OF THAT ITEM will modify the SAME counter

 

But I cannot figure out how to call it from that class.

Posted

Well first off....item right clicks are handled client side...

 

So you'd need a packet handler...

 

But to answer the question:

 

NameOfClassWhereIntegerLives.NameOfStaticInteger += 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 11/12/2013 at 3:36 AM, Draco18s said:

Well first off....item right clicks are handled client side...

 

So you'd need a packet handler...

 

But to answer the question:

 

NameOfClassWhereIntegerLives.NameOfStaticInteger += 1

 

Does not work because setDirty(); does not work for other classes.

Posted

NameOfClassWhereIntegerLives.IncreaseThatThing();

 

function int IncreaseThatThing() {
    NameOfStaticInteger += 1;
    setDirty();
    return NameOfStaticInteger;
}

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 11/12/2013 at 10:47 PM, Draco18s said:

NameOfClassWhereIntegerLives.IncreaseThatThing();

 

function int IncreaseThatThing() {
    NameOfStaticInteger += 1;
    setDirty();
    return NameOfStaticInteger;
}

 

I've tried that but it will not show up whenever it call it like ClassName.IncreaseFunction

Posted

Ah, the magic of Static.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Magic that a basic Java developper knows about. That's probably why this topic is three pages long.

Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.

Posted
  On 11/13/2013 at 7:49 AM, MineMaarten said:

Magic that a basic Java developper knows about. That's probably why this topic is three pages long.

 

You do not understand. It is not visible to other classes no matter what modifier I add to the method. Mine was something like this:

 

public static int addInt(){

     

}

Posted

Sorry, but I think they understand very well. Try reading http://stackoverflow.com/questions/3415781/what-exactly-does-static-mean-when-declaring-global-variables-in-java and use google prolifically to find other resources to help you. There is lots of useful information for people of all levels of coding experience available at http://docs.oracle.com/javase/tutorial/java/javaOO/classvars.html.

 

The other possibility is that you didn't import the class containing the static field you want to access, which could account for its 'invisibility'.

Posted
  On 11/4/2013 at 5:56 AM, bananabread said:

  Quote

Dude I know basic java

 

then i suggest learning "advanced" java... or rethinking your definition of "basic". i remember your old thread and all you needed to know was already posted in it multiple times. people even posted code for you. the only thing stopping you from making your stuff work was.. well, not having a firm grasp of basic java..

 

  Quote

Magic that a basic Java developper knows about. That's probably why this topic is three pages long.

 

yup. sadly, this is turning out almost exactly like the last thread

Posted

Hey, I was one of the guys from before. Specifically, I was the guy who had the same issue, but managed to get it working.

 

Anyway, if you wanna have a look through, here's the main code you need. Note I'm using Doubles, but an int would work EXACTLY the same, just use an int not a double and change the word where appropriate;

 

https://github.com/Flenix/FlenixCitiesCore/blob/master/co/uk/silvania/cities/core/blocks/atm/TileEntityATMBlock.java

https://github.com/Flenix/FlenixCitiesCore/blob/master/co/uk/silvania/cities/core/NBTConfig.java

 

The first is my block. When the player right-clicks the ATM with their money, it gets stored. The second simply controls the NBT stuff; there might be a better way of doing it, but this works.

 

 

(Also, not gonna lie I didn't read any other replies. If this was already solved, just ignore me :))

width=463 height=200

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My mods (Links coming soon)

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Posted
  On 11/13/2013 at 3:26 PM, Flenix said:

Hey, I was one of the guys from before. Specifically, I was the guy who had the same issue, but managed to get it working.

 

Anyway, if you wanna have a look through, here's the main code you need. Note I'm using Doubles, but an int would work EXACTLY the same, just use an int not a double and change the word where appropriate;

 

https://github.com/Flenix/FlenixCitiesCore/blob/master/co/uk/silvania/cities/core/blocks/atm/TileEntityATMBlock.java

https://github.com/Flenix/FlenixCitiesCore/blob/master/co/uk/silvania/cities/core/NBTConfig.java

 

The first is my block. When the player right-clicks the ATM with their money, it gets stored. The second simply controls the NBT stuff; there might be a better way of doing it, but this works.

 

 

(Also, not gonna lie I didn't read any other replies. If this was already solved, just ignore me :))

 

Lol I actually do remember and want to say sorry for all of that stuff. But no this was just becoming a huge mess of people thinking that I don't know what the static modifier is -_-. Buuut thank you :D

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