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Forge Event for blocking mob spawners from spawning


Conraad

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Working on adding protection for my mod and just want to now if anyone knows if Forge has perhaps a Spawner event that would block a mob spawner from spawning.

 

using the events I could find, I'm able to block spawning, but For the live of me when I place a mob spawn er next to my protection block it still spawns mobs, so would be nice if the event could turn of mob spawners completely in the designated X area.

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Use your block to scan the area around itself and then use magic to change the spawner properties.

 

Like setting the current time (NBTTagCompound.getShort("Delay")) to a number greater than 1.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I would delete the spawned tile entity on block placed and put it back on block destroyed

This makes no sense.

 

One does not place back a tile entity that shouldn't be there after you remove its parent block.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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