Posted November 3, 20231 yr I've already looked the the vanilla CrossbowItem class, and I'm pretty sure I need to use mixins, yet I have no idea how to make this work. Which method do I change? How do I even do it? I'm stuck, and keep in mind that I'm not a professional Modder. Edited November 28, 20231 yr by EveryBlu
November 3, 20231 yr 16 hours ago, EveryBlu said: I'm pretty sure I need to use mixins If you want to create your own crossbow, you don't need mixin. What do you mean by custom arrow, does the player using the crossbow requires the arrow as an item in their inventory like the vanilla arrow or do you want a complete custom logic?
November 5, 20231 yr Author I want my custom crossbow to shoot my own arrow entity, and require a custom arrow item to be in your inventory.
November 5, 20231 yr 42 minutes ago, EveryBlu said: I want my custom crossbow to shoot my own arrow entity, and require a custom arrow item to be in your inventory. To have your custom crossbow only use your custom arrow, then you should override (in 1.20.1), one or both of the following methods in your crossbow class: public Predicate<ItemStack> getSupportedHeldProjectiles() { return ARROW_OR_FIREWORK; } public Predicate<ItemStack> getAllSupportedProjectiles() { return ARROW_ONLY; } And modify the return predicate to check for your arrow, something like: Predicate<ItemStack> CUSTOM_ARROW = (stack) -> {return stack.getItem() instanceof (custom arrow class)}; And if a special item is required to launch an arrow, then in the following method you'll just need to check if the player has the item in their inventory: public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pHand) { if (pPlayer.getInventory().items.contains(your custom item)) { (fire arrow) } } Edited November 5, 20231 yr by urbanxx001
November 5, 20231 yr Author Quote return stack = ModItems.CUSTOM_ARROW.get().defaultInstance(); Did you mean return stack == ModItems.CUSTOM_ARROW.get().defaultInstance(); because your code throws an error (Bad return type in lambda expression: ItemStack cannot be converted to Boolean)
November 5, 20231 yr 22 minutes ago, EveryBlu said: because your code throws an error (Bad return type in lambda expression: ItemStack cannot be converted to Boolean) Yeah I modified my reply while you were likely replying 🙃 See above again. Instanceof will be better than defaultinstance check. Edited November 5, 20231 yr by urbanxx001
November 5, 20231 yr Author This is what I've got private static final Predicate<ItemStack> FIERY_ARROW = (stack) -> stack.getItem() instanceof FieryArrowItem; private static final Predicate<ItemStack> FIERY_ARROW_OR_FIREWORK = FIERY_ARROW.or((stack -> stack.is(Items.FIREWORK_ROCKET))); public WildCrossbowItem(Properties properties) { super(properties); } @Override public @NotNull InteractionResultHolder<ItemStack> use(@NotNull Level level, @NotNull Player player, @NotNull InteractionHand hand) { ItemStack stack = player.getItemInHand(hand); if (player.getInventory().items.contains(InitItems.FIERY_ARROW.get())) { performShooting(level, player, hand, stack, getShootingPower(stack), 1.0f); return InteractionResultHolder.consume(stack); } return InteractionResultHolder.fail(stack); } @Override public @NotNull Predicate<ItemStack> getSupportedHeldProjectiles() { return FIERY_ARROW_OR_FIREWORK; } @Override public @NotNull Predicate<ItemStack> getAllSupportedProjectiles() { return FIERY_ARROW; } private static float getShootingPower(ItemStack stack) { return containsChargedProjectile(stack, Items.FIREWORK_ROCKET) ? 1.6F : 3.15F; } but none of this works. Keep in mind I'm not good at modding 😔, so if there's some obvious solution, then that's why I'm look stupid here. Edited November 5, 20231 yr by EveryBlu
November 6, 20231 yr Did your WildCrossbowItem#use method works as expected? Try to remove your use method implementation if you override getAllSupportedProjectiles you should be able to use the vanilla implementation. Please post next time the full class.
November 28, 20231 yr Author Finally got around to fixing this, just removed the use method, and changed FIERY_ARROW_ONLY = (stack) -> stack.getItem() instanceof InitItems.FIERY_ARROW.get(); to FIERY_ARROW_ONLY = (stack) -> stack.is(InitItems.FIERY_ARROW.get()); which fixes the issue. Edited December 4, 20231 yr by EveryBlu
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