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Posted

Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

2013-10-31 20:45:41 [iNFO] [sTDOUT] Initializing LWJGL OpenAL

2013-10-31 20:45:41 [iNFO] [sTDOUT]    (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)

2013-10-31 20:45:41 [iNFO] [sTDOUT] #@!@# Game crashed! Crash report saved to: #@!@# *****\crash-2013-10-31_20.45.40-client.txt

AL lib: (EE) alc_cleanup: 1 device not closed

 

 

crash report

 

  Reveal hidden contents

 

 

 

Code that is probably causing it:

 

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Itemstack blaBla = new ItemStack((note that i dont have Item because it doesn't recognize it)le_item);

Posted

Thanks, that worked, but now I have another problem:

 

this is my code:

 

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But ingame every my item takes the name of the last one that is registered(Iron Hoe Head). Am I Missing something??

  • 3 months later...
Posted
  On 11/1/2013 at 6:45 AM, Evgenit said:

Thanks, that worked, but now I have another problem:

 

this is my code:

 

  Reveal hidden contents

 

 

But ingame every my item takes the name of the last one that is registered(Iron Hoe Head). Am I Missing something??

 

Don't use the LanguageRegistry.

http://www.minecraftforge.net/forum/index.php/topic,15636.msg79415.html#msg79415

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 2/27/2014 at 2:05 PM, diesieben07 said:

Either your graphics card is absolutely freakin outdated or your graphic drivers are not updated. Also: Don't hijack completely unrelated threads.

I will search how to actualize my graphics card, thank you, and sorry for posting in someone phost, i will remove that comment

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