Posted November 4, 201312 yr Every so often a world event would require the mod to retrieve a list of blocks with a certain ID for all loaded chunks. There is one parameters that might or might not help in the retrieval process performance. We are only concerned with TOP blocks, i.e. blocks with no other blocks above them. What would be the most efficient way of doing this? I'm back playing!
November 4, 201312 yr I'd guess looping on the x then z axis looking at each block by using the world.getTopSolidOrLiquidBlock method (name may be different, taken from memory) If you guys dont get it.. then well ya.. try harder...
November 4, 201312 yr Edit: Nevermind, I was being dumb. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
November 4, 201312 yr Chunk#getHeightValue(int x, int z) will give you the highest block height. The World#getTopSolidOrLiquidBlock isn't reliable for this process. (gives air block or liquid block ) a world event would require the mod to retrieve a list of blocks with a certain ID for all loaded chunks What event are you talking about anyway ?
November 4, 201312 yr Author Thanks all for the input. What event are you talking about anyway ? Thinking maybe "world event" wasn't the best term to use in the context of the post.. forum The 'world event' I was referring to is some low chance environmental occurrence that should destroy certain blocks. I'm back playing!
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