Jump to content

[1.20.1] NoClassDefFoundError at runtime for library imported using "minecraftLibrary"


Recommended Posts

Posted

Hello,

I developed a Java library and I am trying to import it into my 1.20.1 Minecraft mod using Forge 47.2.0. I added my libs folder as a flatDir repository using the following code:

repositories
{
     flatDir
     {
         dir 'src/main/resources/libs'
     }
}

and I added my library (mc-astar-1.1.jar) to the classpath by adding

minecraftLibrary "blank:mc-astar:1.1"

to my dependencies block, which should be enough for properly importing the library, according to the docs. However, the library only seems to be added to the compiletime classpath, but not to the runtime classpath as the Java compiler doesn't report any compile-time errors and a NoClassDefFoundError is thrown as soon as I try to access any classes contained in the library. To ensure that my library is not the issue I tried to import the Java Discord API as a jar library as well and it didn't work either.

I already spent a few hours solving this problem, so I will greatly appreciate any hint about what detail I am missing here.

Thank you!

Posted

Thank you, that source improved my understanding on gradle dependencies, but unfortunately it didn't fix my problem. I tried to add the dependency to the "implementation" configuration, but the library is still not present at runtime. Just to test, I also tried to explicitly add the dependency to the "runtimeOnly" configuration as well, which didn't change anything either.

Posted

Sure, though it's pretty much the default one from the Forge MDK

plugins {
    id 'eclipse'
    id 'idea'
    id 'maven-publish'
    id 'net.minecraftforge.gradle' version '[6.0,6.2)'
}

version = mod_version
group = mod_group_id

base {
    archivesName = mod_id
}

java.toolchain.languageVersion = JavaLanguageVersion.of(17)

println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
    mappings channel: mapping_channel, version: mapping_version
    copyIdeResources = true
    runs {
        configureEach {
            workingDirectory project.file('run')
            property 'forge.logging.markers', 'REGISTRIES'
            property 'forge.logging.console.level', 'debug'

            mods {
                "mcastartest" {
                    source sourceSets.main
                }
            }
        }

        client {
            property 'forge.enabledGameTestNamespaces', mod_id
        }
        server {
            property 'forge.enabledGameTestNamespaces', mod_id
            args '--nogui'
        }
        gameTestServer {
            property 'forge.enabledGameTestNamespaces', mod_id
        }

        data {
            workingDirectory project.file('run-data')
            args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
        }
    }
}

sourceSets.main.resources { srcDir 'src/generated/resources' }

repositories
{
     flatDir
     {
         dir 'src/main/resources/libs'
     }
}

dependencies
{
    minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"

    implementation "blank:mc-astar:1.1"
}

tasks.named('processResources', ProcessResources).configure {
    var replaceProperties = [
            minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
            forge_version: forge_version, forge_version_range: forge_version_range,
            loader_version_range: loader_version_range,
            mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
            mod_authors: mod_authors, mod_description: mod_description,
    ]
    inputs.properties replaceProperties

    filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
        expand replaceProperties + [project: project]
    }
}

tasks.named('jar', Jar).configure {
    manifest {
        attributes([
                'Specification-Title'     : mod_id,
                'Specification-Vendor'    : mod_authors,
                'Specification-Version'   : '1',
                'Implementation-Title'    : project.name,
                'Implementation-Version'  : project.jar.archiveVersion,
                'Implementation-Vendor'   : mod_authors,
                'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
        ])
    }
    
    finalizedBy 'reobfJar'
}

publishing {
    publications {
        register('mavenJava', MavenPublication) {
            artifact jar
        }
    }
    repositories {
        maven {
            url "file://${project.projectDir}/mcmodsrepo"
        }
    }
}

tasks.withType(JavaCompile).configureEach {
    options.encoding = 'UTF-8'
}

 

Posted

I tried the following now

implementation files("src/main/resources/libs/mc-astar-1.1.jar")

and it throws still the same NoClassDefFoundError. Also tried it again with the JDA just to be sure my API is not the problem and it also didn't work.

Posted

That's what I thought too at first, but when I tried just the filename, the project failed to compile. Then I looked up the classpath generated by gradle and saw that it added "mc-astar-1.1.jar" at the project's root directory, not in "src/main/resources/libs" as I would have expected.

Posted (edited)

I don't get a specific error from gradle, it returns "BUILD SUCCESSFUL". However, eclipse shows an entry

mc-astar-1.1.jar - P:\Java\MinecraftModding\1.20.1\MCAStarMod (missing)

in the classpath window after refreshing the gradle project. This obviously implies several "The import mc_astar_java cannot be resolved" compile errors everywhere I use the library's packages in the Java code.

On the other hand, if I add the path in the "implementation" statement in the gradle file, the classpath shows

mc-astar-1.1.jar - P:\Java\MinecraftModding\1.20.1\MCAStarMod\src\main\resources\libs

and I get no compile errors, meaning it should at least find the library (right?)

Edited by Flopticode
Posted

It's the same situation as in this post from before:

  On 11/19/2023 at 7:38 PM, Flopticode said:

I tried the following now

implementation files("src/main/resources/libs/mc-astar-1.1.jar")

and it throws still the same NoClassDefFoundError. Also tried it again with the JDA just to be sure my API is not the problem and it also didn't work.

Expand  

So I guess in theory I could export my mod to use it in-game like an end-user would, but I don't think I can properly develop a mod without any debugging / testing tools from the IDE.

Posted (edited)

First of all i do not recommend you to include you mod as a jar file, it's recommend to publish it to a local maven repository which you then include in your other projects.

Secondly, I don't recommend you use native code with Minecraft. I have already tried this but have found that this can lead to terrible errors.

I have tested the whole thing myself in my IDE and it works for me in IntelliJ:

repositories {
  // ...
  flatDir {
    dirs("libs") // jar file must be in "<project_root>/libs"
  }
  // ...
}

dependencies {
  // ...
  implementation fg.deobf("blank:MC-AStar:1.20:1.0") // File pattern must be <name>-<mc_version>-<dependency_version>
  // ...
}
Edited by Luis_ST
Posted

You're right, I have now set up a local maven repo and published my library to it. That should make things way easier in the future.

I think in my case native code is a good option because the dll does not interact with Minecraft directly at all, it is always controlled through a mod. I'm aware of the potential problems (memory leaks, segfaults, hardware dependencies, ...) that native code can cause, but I am very experienced in C++ and always double check these errors in my code.

Is it possible that you tested this with a mod, not a library? afaik fg.deobf is just for deobfuscating mods so that they can run in development environments. Also my library has no MC version as it is completely independent from Minecraft (just features pathfinding functions for an abstract world). I tested your gradle script anyway (that was before I set up the Maven repo btw, so this still refers to the jar inside the 'libs' folder) and it didn't seem to work (gradle throws an exception that the artifact was not found, probably due to the fact that fg.deobf can't handle that dependency as it is not a mod?).

After I set up the maven repo, I added it to my gradle file like this

repositories
{
     maven {
     	url "P:/repos/maven"
     }
}

and I retested some of the previous options, hoping that it just didn't work for flat dirs (obviously I tried just one of these at a time):

minecraftLibrary "flopticode:mc-astar:1.1"
implementation "flopticode:mc-astar:1.1"
minecraftLibrary fg.deobf("flopticode:mc-astar:1.1")
implementation fg.deobf("flopticode:mc-astar:1.1")

All of these result in the same NoClassDefFoundError. At this point I am completely confused why it doesn't work as I did exactly what this entry from the Forge Documentation says.

Posted
  Quote
plugins {
    id 'eclipse'
    id 'idea'
    id 'maven-publish'
    id 'net.minecraftforge.gradle' version '[6.0,6.2)'
}

version = mod_version
group = mod_group_id

base {
    archivesName = mod_id
}

java.toolchain.languageVersion = JavaLanguageVersion.of(17)

println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
minecraft {
    mappings channel: mapping_channel, version: mapping_version
    copyIdeResources = true
    runs {
        configureEach {
            workingDirectory project.file('run')
            property 'forge.logging.markers', 'REGISTRIES'
            property 'forge.logging.console.level', 'debug'

            mods {
                "mcastartest" {
                    source sourceSets.main
                }
            }
        }

        client {
            property 'forge.enabledGameTestNamespaces', mod_id
        }
        server {
            property 'forge.enabledGameTestNamespaces', mod_id
            args '--nogui'
        }
        gameTestServer {
            property 'forge.enabledGameTestNamespaces', mod_id
        }

        data {
            workingDirectory project.file('run-data')
            args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
        }
    }
}

sourceSets.main.resources { srcDir 'src/generated/resources' }

repositories
{
     maven {
     	url "P:/repos/maven"
     }
}

dependencies
{
    minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
    minecraftLibrary "flopticode:mc-astar:1.1"
}

tasks.named('processResources', ProcessResources).configure {
    var replaceProperties = [
            minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
            forge_version: forge_version, forge_version_range: forge_version_range,
            loader_version_range: loader_version_range,
            mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
            mod_authors: mod_authors, mod_description: mod_description,
    ]
    inputs.properties replaceProperties

    filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
        expand replaceProperties + [project: project]
    }
}

tasks.named('jar', Jar).configure {
    manifest {
        attributes([
                'Specification-Title'     : mod_id,
                'Specification-Vendor'    : mod_authors,
                'Specification-Version'   : '1',
                'Implementation-Title'    : project.name,
                'Implementation-Version'  : project.jar.archiveVersion,
                'Implementation-Vendor'   : mod_authors,
                'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
        ])
    }
    
    finalizedBy 'reobfJar'
}

publishing {
    publications {
        register('mavenJava', MavenPublication) {
            artifact jar
        }
    }
    repositories {
        maven {
            url "file://${project.projectDir}/mcmodsrepo"
        }
    }
}

tasks.withType(JavaCompile).configureEach {
    options.encoding = 'UTF-8'
}

 

Expand  

 

  • 2 months later...
  • 2 weeks later...
Posted

Unfortunately not. In my case I was able to just copy my whole library code into my project, which is really bad practice, but seems to be the only option until the forge team develops a usable and working interface for non-mod libs...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Greetings! If you clicked on this I can only assume you have at the very least a slight interest in using Minecraft as a vehicle for making nations, roleplaying, and worldbuilding, which is amazing to hear, thank you for your interest and I will do my best to explain this as much as I can here but I would like to start by advising you to join our discord, even if you have the slightest interest you can leave whenever you want and I can explain this whole thing a whole lot better. Our goal is to foster a creative and unified community and thrive on a minecraft server that was made for creating everything from nations to individual cultures. This recruitment post is for the city of Sajurgard (inside a larger nation) on the server of Stoneworks but fear not if you have ambitions to create your own nation/group simply join our discord and we will help you get set up. Our nation is all about making the experience as positive as possible for everyone! If you've never heard of something like this before that's perfect, come on down and we will get you started on your journey! If your a veteran of this type of thing we also welcome you and promise you will find the experience with us enjoyable. I would love to explain more about our lore, history and community and what we have going on here but it wouldn't fit here, so if this at all interests you join our discord and contact us! We would love to have you and are happy to answer all questions and promise to ensure you will enjoy your time with us. discord server: https://discord.gg/ez9XjNUJJj
    • Add the full crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here
    • Add the mod clumps https://www.curseforge.com/minecraft/mc-mods/clumps
    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.