Jump to content

Recommended Posts

Posted

Hi all!

 

First a bit of background information.

 

I am a relatively new modder in the community, but i have been following the modder community for a while now. But the one thing that has always plagued me. Why there is no real central store of mods information and downloads. I mean there is the Technic launcher and the FTB launcher but, they still requires the mods to be placed in multiple locations all over the world to still be downloaded from.

 

What I Plan To Do About It

 

I am hoping to create a website and API that will take care of this (kind of like bukkitdev) and finally bring all the mods together in one place. I want to be as modern as possible to and use all the latest standards and stuff like that.

 

The site will be based off php and will have a brand new feel to it and will host all of the downloads and other fun stuff like that.

 

The API, on the other hand, will allow launchers to get the mods and run them as they would normally. It will also help modpack developers to easily create their own modpacks (using their launcher specifications (or even a forge implementation :P)) by specifying the mods and versions that they want.

 

Only one problem, doing things like this require so much more then one person. So that is why I am here, I am requesting some long-term slaveshelpers to help get this project off the ground. I know not everyone here is good with PHP (i am posting into a java forum, after all) but as this is being made for this community, I have a feeling that people will want come along and help the project.

 

If you would like to help please 1) Sign up for a BitBucket Account and 2) PM me on this forum and/or Bitbucket

 

Thanks,

hawks008

 

PS. This is probably the longest document I have written in a long time. I expect there to errors (both grammatical and spelling). This very much sad as English is my main language. One day I will get there!

PPS. I probably posted this in the wrong forum too. If so, Arrrrgh. :P

Posted

so youre expecting the new launcher youll make to auto download mods ?

 

seems legit

 

nothing can go wrong (viruses)

 

 

 

ps: im already working on a solution for that problem...

 

EDIT: also, whos going to pay for the server that will hold all these mods ?

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

Kind of,

 

This site will have a review process (like all upload sites should) and I wont be making a new launcher as such...more of giving the other launcher an option to use the API. The other launcher already have good interfaces for what they do, this is just more of a new backend for them.

Posted

This site will have a review process

 

you mean people who will review thousand of lines of code to check if they didnt add a sneaky thing ???

 

 

how to debug 101:http://www.minecraftforge.net/wiki/Debug_101

-hydroflame, author of the forge revolution-

Posted

Yes, but those people are going to be decided and such at a later date.

 

Also depending on how to code goes we might even be able to something that does a pre-check on upload.

Posted

I am willing to help with the website aspect, But Its gonna cost, because I can host. I do $10 a month and that comes with a domain name to. I know PHP, MySql, and Java. So let me know via pm.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Please read the FAQ and post logs as described there.
    • Upon starting the server I get; [main/ERROR] [minecraft/Main]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [     Framework (framework) has failed to load correctly §7java.lang.NoClassDefFoundError: net/minecraft/client/gui/components/toasts/Toast ] I suspect there is a (possibly a few) client-only mods installed on my server. Any help would be appreciated! (Yes I know there are a lot of mods...) Here is the crash log:   https://paste.ee/p/pRz5mhMl#s=0
    • That's basically what the failure does, my apologies for failing to specify.  It just tries again on the next tick until it detects the entities for that chunk are loaded, and then tries to load the entity.  From there it gets into different failure states depending on what goes wrong, but in short, if the entity fails to load once the entity list becomes available, the request is cleared and must be resubmitted by the end user.  There should be few cases where that actually happens. Yes, that is my understanding of forceloading.  That's why on a successful summon, it removes the forceload.  Otherwise it does just leave the chunks loaded long term. Thank you for your help, any knowledge is useful!  I don't often mess with forceloading and my prior experience is 1.16 so I'm also a bit out of my depth haha.
    • I will have to do more research about 1.18 chunk loading. You were unclear about how your code manages with the entity load failure. If you simply used a loop, I suggest submitting a tick task to the next tick which does the same thing, checking if the entities are loaded and if so teleporting the right one else submitting another tick task etc. Also I think forceloading permanently force loads the chunk, and it only starts to unload when you make a subsequent call to mark the chunk as not forceloaded. I may be completely wrong, I dont know much about 1.18, most of my experience is 1.20. Good luck I hope you figure it out after all this time 😅
    • i managed to fix it by reinstalling the modpack and re-add all the extra mods I've had previously.
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.