jamesc554544 Posted November 12, 2013 Posted November 12, 2013 Need help with always checking if a block next to a block has a boolean that is equal to true. In my example i have some wire that i want to send power when it is placed it does this fine but after that the generator no longer sends power..., look at my github for the code Github - https://github.com/Jamesc554/Elementals-Minecraft-Mod/ Quote
Busti Posted November 12, 2013 Posted November 12, 2013 Use this if your boolean won't change ever (always true) for instance if you are checking for a Specific Block type. try { return ((YourBlockClass)Block.blocksList[world.getBlockId(x, y, z)]).yourBoolean; }catch{Exception e} return false; } Or this when it changes (You need a TileEntity for that) try { return ((YourTileEntityClass)world.getBlockTileEntity(x, y, z)).yourBoolean; }catch{Exception e} return null; } Quote PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
Draco18s Posted November 12, 2013 Posted November 12, 2013 Use this if your boolean won't change ever (always true) for instance if you are checking for a Specific Block type. try { return ((YourBlockClass)Block.blocksList[world.getBlockId(x, y, z)]).yourBoolean; }catch{Exception e} return false; } Uh. You know there's only one instance of each block class, yes? This is not how you store per-block information. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Busti Posted November 12, 2013 Posted November 12, 2013 Uh. I forgot about that... I am using a superclass extending Block.class which holds this specific variable to let my pipes connect to other pipes and a subclass for the different blocks I guess it will work like this: public class BlockPipes extends Block { public boolean isPipe = true; //More stuff? } public class SpecificPipe extends BlockPipes { //The BLOCK } try { return ((BlockPipes)Block.blocksList[world.getBlockId(x, y, z)]).isPipe; }catch{Exception e} return false; } Quote PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
Draco18s Posted November 12, 2013 Posted November 12, 2013 .... if(Block.blocksList[world.getBlockId(x, y, z)] instanceof BlockPipes) { } Now you don't need the variable, or the try/catch (which is SLOW). Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Busti Posted November 12, 2013 Posted November 12, 2013 Oh I've never thought about that Thanks Quote PM's regarding modding questions should belong in the Modder Support sub-forum and won't be answered.
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.