Jump to content

Refrence to Block from TileEntity


thebest108

Recommended Posts

Is there a way to get access to all of a blocks variables based on xyz coords from a tile entity? I need to change the bounding box of a block from the tileEntity.

 

world.getBlockId(this.posx, this.posy, this.posz) ?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

GetBlockType only works client side and getBlockId just gives me an int. Is there any way to access the block field from a tile entity?

 

Block.blocksList[theId]

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Hi

 

Just a question - why do you need to change the bounding box of a block?  If you change it for one block, it will change for all blocks in the world with the same ID since they are all the same instance and the only difference between them is their [x,y,z] and metadata information-?

 

Perhaps you actually need to "pull" the bounding box from the associated TileEntity instead? (eg override Block.getCollisionBoundingBoxFromPool or Block.getSelectedBoundingBoxFromPool to retrieve the information from the block's TileEntity)

 

Alternatively, you could rely on the bounding box of the TileEntity instead of the block, depending on what you are trying to do?

 

-TGG

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.